That all depends on which characters you use. I will admit that it is evil without a Mage, Assassin or Fighter though. Just make sure you have one of them in your party (My personal davourite is the fighter) You'll be fine to kill it. My friend and I had the same problem when we first battled it. Know that I'm a fighter not a barbarian, we beat that guy without too much trouble.
Just wait till you have to fight the Lightning/Darkness demon. They are evil.
Don't think they do, under the "You need Jass NewGen Pack Special to open/edit this map" there is a very large white box with nothing in it. Think that's where the videos should be?
Now my intentional post:
If you have 2 wizards one ice and one fire, or other combo of sub-class, does it count as 2 of the same class, with the exp penalty?
If so isn't it rather pointless to have 2 holy clergy sub-classes.
OK the inferno is good with the summon(as tank), but you don't have a healer then.
edit:
I already know, you can't have holy clergy priest and holy clergy inferno without the exp penalty :s
You could always change one of the inferno skills to a heal one.
Then you would still have a healer(without res) when you take the inferno, but it might get too powerful then?
maybe i change him a bit...
so that like: you cast holy fire on an ally it gives him a buff and the normal debuff (as it is now) when you cast it on an enemy
Last game we had some bugs(things that should change) that stopped our advancement.
- first: you can give exp(lumber)
- second: when someone is dead and you leave the soul in the area it stays there, and he has to leave since you can't get it anymore.
- third: When giving democles the pyramid and obelisk he disappears, but after the fight when clergy and leader are dead, you can't advance since leader has to go in volcano to enter hell and there's no way to revive him.
Possible solution:
-first: turn lumber giving off?
-second: let the souls tp to next area as well. Is it also possible to show which soul is which hero?
-third: let leadership change, to a living person, when the current one is dead.
the soul gets automatically moved, BUT only on easy and normal game mode
and the leadership check should run every 60 seconds... but i think it does not check for dead units (only for dead players )
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.