Doomhammer
Bob Kotick - Gamers' corporate spoilsport No. 1
- Reaction score
- 67
I've made a spell that includes terrain deformation. It works well in my test map, which is a 64x64 Lordaeron spring map with a rather small amount of doodads. Yet when I use the spell in the proper map, which is a 92x92 Sunken ruins map already richly decorated with lots of custom doodads, it causes unholy lags.
Anyone had the same experience? Or could anything else cause the lags when terrain deformations are to be applied?
Anyone had the same experience? Or could anything else cause the lags when terrain deformations are to be applied?