You are going to need an array to store the kills.
Event
A unit dies
Condition
Unit-type of Dying Unit is Lava Crab
Actions
Modify Property: numberKills[Owner of (Killing Unit)] = +1
If (numberKills[Owner of (Killing Unit) == 3)
Your actions go here.
Kills[player] == 3
(Kills[player] mod 3) == 0