Trigger error

koeienboei

Member
Reaction score
4
omg i made this huge trigger and now it sais ERROR but i dont know whats wrong...


Code:
Random Buff Good
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to |cffff0000Buff|r (Buffer)
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Target unit of ability being cast) has buff Damage Boost (Good)) Equal to True
                ((Target unit of ability being cast) has buff Armor Boost (Good)) Equal to True
                ((Target unit of ability being cast) has buff Life Regeneration Boost (Good)) Equal to True
                ((Target unit of ability being cast) has buff Movement Speed Boost (Good)) Equal to True
                ((Target unit of ability being cast) has buff Rejuvenation) Equal to True
                ((Target unit of ability being cast) has buff Speed Boost (Good)) Equal to True
            Then - Actions
                Skip remaining actions
            Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Target unit of ability being cast) has buff Damage Boost (Good)) Equal to False
                        ((Target unit of ability being cast) has buff Armor Boost (Good)) Equal to False
                        ((Target unit of ability being cast) has buff Life Regeneration Boost (Good)) Equal to False
                        ((Target unit of ability being cast) has buff Movement Speed Boost (Good)) Equal to False
                        ((Target unit of ability being cast) has buff Rejuvenation) Equal to False
                        ((Target unit of ability being cast) has buff Speed Boost (Good)) Equal to False
                    Then - Actions
                        Set Dummy_point = (Position of (Target unit of ability being cast))
                        Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Dummy_point facing Default building facing (270.0) degrees
                        Unit - Add Dummie_Cast[(Random integer number between 1 and 6)] to (Last created unit)
                        Unit - Order (Last created unit) to Human Priest - Inner Fire (Target unit of ability being cast)
                        Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Target unit of ability being cast)
                        Unit - Order (Last created unit) to Night Elf Druid Of The Claw - Rejuvenation (Target unit of ability being cast)
                        Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                        Custom script: call RemoveLocation(udg_Dummy_point)
                    Else - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                ((Target unit of ability being cast) has buff Damage Boost (Good)) Equal to True
                                ((Target unit of ability being cast) has buff Armor Boost (Good)) Equal to False
                                ((Target unit of ability being cast) has buff Life Regeneration Boost (Good)) Equal to False
                                ((Target unit of ability being cast) has buff Movement Speed Boost (Good)) Equal to False
                                ((Target unit of ability being cast) has buff Rejuvenation) Equal to False
                                ((Target unit of ability being cast) has buff Speed Boost (Good)) Equal to False
                            Then - Actions
                                Set Dummy_point = (Position of (Target unit of ability being cast))
                                Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Dummy_point facing Default building facing (270.0) degrees
                                Unit - Add Dummie_Cast[(Random integer number between 2 and 6)] to (Last created unit)
                                Unit - Order (Last created unit) to Human Priest - Inner Fire (Target unit of ability being cast)
                                Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Target unit of ability being cast)
                                Unit - Order (Last created unit) to Night Elf Druid Of The Claw - Rejuvenation (Target unit of ability being cast)
                                Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                                Custom script: call RemoveLocation(udg_Dummy_point)
                            Else - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        ((Target unit of ability being cast) has buff Damage Boost (Good)) Equal to True
                                        ((Target unit of ability being cast) has buff Armor Boost (Good)) Equal to True
                                        ((Target unit of ability being cast) has buff Life Regeneration Boost (Good)) Equal to False
                                        ((Target unit of ability being cast) has buff Movement Speed Boost (Good)) Equal to False
                                        ((Target unit of ability being cast) has buff Rejuvenation) Equal to False
                                        ((Target unit of ability being cast) has buff Speed Boost (Good)) Equal to False
                                    Then - Actions
                                        Set Dummy_point = (Position of (Target unit of ability being cast))
                                        Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Dummy_point facing Default building facing (270.0) degrees
                                        Unit - Add Dummie_Cast[(Random integer number between 3 and 6)] to (Last created unit)
                                        Unit - Order (Last created unit) to Human Priest - Inner Fire (Target unit of ability being cast)
                                        Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Target unit of ability being cast)
                                        Unit - Order (Last created unit) to Night Elf Druid Of The Claw - Rejuvenation (Target unit of ability being cast)
                                        Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                                        Custom script: call RemoveLocation(udg_Dummy_point)
                                    Else - Actions
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            If - Conditions
                                                ((Target unit of ability being cast) has buff Damage Boost (Good)) Equal to True
                                                ((Target unit of ability being cast) has buff Armor Boost (Good)) Equal to True
                                                ((Target unit of ability being cast) has buff Life Regeneration Boost (Good)) Equal to True
                                                ((Target unit of ability being cast) has buff Movement Speed Boost (Good)) Equal to False
                                                ((Target unit of ability being cast) has buff Rejuvenation) Equal to False
                                                ((Target unit of ability being cast) has buff Speed Boost (Good)) Equal to False
                                            Then - Actions
                                                Set Dummy_point = (Position of (Target unit of ability being cast))
                                                Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Dummy_point facing Default building facing (270.0) degrees
                                                Unit - Add Dummie_Cast[(Random integer number between 4 and 6)] to (Last created unit)
                                                Unit - Order (Last created unit) to Human Priest - Inner Fire (Target unit of ability being cast)
                                                Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Target unit of ability being cast)
                                                Unit - Order (Last created unit) to Night Elf Druid Of The Claw - Rejuvenation (Target unit of ability being cast)
                                                Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                                                Custom script: call RemoveLocation(udg_Dummy_point)
                                            Else - Actions
                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                    If - Conditions
                                                        ((Target unit of ability being cast) has buff Damage Boost (Good)) Equal to True
                                                        ((Target unit of ability being cast) has buff Armor Boost (Good)) Equal to True
                                                        ((Target unit of ability being cast) has buff Life Regeneration Boost (Good)) Equal to True
                                                        ((Target unit of ability being cast) has buff Movement Speed Boost (Good)) Equal to True
                                                        ((Target unit of ability being cast) has buff Rejuvenation) Equal to False
                                                        ((Target unit of ability being cast) has buff Speed Boost (Good)) Equal to False
                                                    Then - Actions
                                                        Set Dummy_point = (Position of (Target unit of ability being cast))
                                                        Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Dummy_point facing Default building facing (270.0) degrees
                                                        Unit - Add Dummie_Cast[(Random integer number between 5 and 6)] to (Last created unit)
                                                        Unit - Order (Last created unit) to Human Priest - Inner Fire (Target unit of ability being cast)
                                                        Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Target unit of ability being cast)
                                                        Unit - Order (Last created unit) to Night Elf Druid Of The Claw - Rejuvenation (Target unit of ability being cast)
                                                        Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                                                        Custom script: call RemoveLocation(udg_Dummy_point)
                                                    Else - Actions
                                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                            If - Conditions
                                                                ((Target unit of ability being cast) has buff Damage Boost (Good)) Equal to True
                                                                ((Target unit of ability being cast) has buff Armor Boost (Good)) Equal to True
                                                                ((Target unit of ability being cast) has buff Life Regeneration Boost (Good)) Equal to True
                                                                ((Target unit of ability being cast) has buff Movement Speed Boost (Good)) Equal to True
                                                                ((Target unit of ability being cast) has buff Rejuvenation) Equal to True
                                                                ((Target unit of ability being cast) has buff Speed Boost (Good)) Equal to False
                                                            Then - Actions
                                                                Set Dummy_point = (Position of (Target unit of ability being cast))
                                                                Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Dummy_point facing Default building facing (270.0) degrees
                                                                Unit - Add Dummie_Cast[6] to (Last created unit)
                                                                Unit - Order (Last created unit) to Human Priest - Inner Fire (Target unit of ability being cast)
                                                                Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Target unit of ability being cast)
                                                                Unit - Order (Last created unit) to Night Elf Druid Of The Claw - Rejuvenation (Target unit of ability being cast)
                                                                Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                                                                Custom script: call RemoveLocation(udg_Dummy_point)
                                                            Else - Actions
                                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                    If - Conditions
                                                                        ((Target unit of ability being cast) has buff Damage Boost (Good)) Equal to False
                                                                        ((Target unit of ability being cast) has buff Armor Boost (Good)) Equal to True
                                                                        ((Target unit of ability being cast) has buff Life Regeneration Boost (Good)) Equal to False
                                                                        ((Target unit of ability being cast) has buff Movement Speed Boost (Good)) Equal to False
                                                                        ((Target unit of ability being cast) has buff Rejuvenation) Equal to False
                                                                        ((Target unit of ability being cast) has buff Speed Boost (Good)) Equal to False
                                                                    Then - Actions
                                                                        Set Dummy_point = (Position of (Target unit of ability being cast))
                                                                        Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Dummy_point facing Default building facing (270.0) degrees
                                                                        For each (Integer Dummy_Integer) from 1 to 100, do (Actions)
                                                                            Loop - Actions
                                                                                Set Dummy_Random = (Random integer number between 1 and 6)
                                                                                If (Dummy_Random Not equal to 2) then do (Set Dummy_Random = 100) else do (Do nothing)
                                                                        Unit - Add Dummie_Cast[Dummy_Random] to (Last created unit)
                                                                        Unit - Order (Last created unit) to Human Priest - Inner Fire (Target unit of ability being cast)
                                                                        Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Target unit of ability being cast)
                                                                        Unit - Order (Last created unit) to Night Elf Druid Of The Claw - Rejuvenation (Target unit of ability being cast)
                                                                        Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                                                                        Custom script: call RemoveLocation(udg_Dummy_point)
                                                                    Else - Actions
                                                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                            If - Conditions
                                                                                ((Target unit of ability being cast) has buff Damage Boost (Good)) Equal to False
                                                                                ((Target unit of ability being cast) has buff Armor Boost (Good)) Equal to True
                                                                                ((Target unit of ability being cast) has buff Life Regeneration Boost (Good)) Equal to True
                                                                                ((Target unit of ability being cast) has buff Movement Speed Boost (Good)) Equal to False
                                                                                ((Target unit of ability being cast) has buff Rejuvenation) Equal to False
                                                                                ((Target unit of ability being cast) has buff Speed Boost (Good)) Equal to False
                                                                            Then - Actions
                                                                                Set Dummy_point = (Position of (Target unit of ability being cast))
                                                                                Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Dummy_point facing Default building facing (270.0) degrees
                                                                                For each (Integer Dummy_Integer) from 1 to 100, do (Actions)
                                                                                    Loop - Actions
                                                                                        Set Dummy_Random = (Random integer number between 1 and 6)
                                                                                        If ((Dummy_Random Not equal to 2) and (Dummy_Random Not equal to 3)) then do (Set Dummy_Random = 100) else do (Do nothing)
                                                                                Unit - Add Dummie_Cast[Dummy_Random] to (Last created unit)
                                                                                Unit - Order (Last created unit) to Human Priest - Inner Fire (Target unit of ability being cast)
                                                                                Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Target unit of ability being cast)
                                                                                Unit - Order (Last created unit) to Night Elf Druid Of The Claw - Rejuvenation (Target unit of ability being cast)
                                                                                Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                                                                                Custom script: call RemoveLocation(udg_Dummy_point)
                                                                            Else - Actions
                                                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                    If - Conditions
                                                                                        ((Target unit of ability being cast) has buff Damage Boost (Good)) Equal to False
                                                                                        ((Target unit of ability being cast) has buff Armor Boost (Good)) Equal to True
                                                                                        ((Target unit of ability being cast) has buff Life Regeneration Boost (Good)) Equal to True
                                                                                        ((Target unit of ability being cast) has buff Movement Speed Boost (Good)) Equal to True
                                                                                        ((Target unit of ability being cast) has buff Rejuvenation) Equal to False
                                                                                        ((Target unit of ability being cast) has buff Speed Boost (Good)) Equal to False
                                                                                    Then - Actions
                                                                                        Set Dummy_point = (Position of (Target unit of ability being cast))
                                                                                        Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Dummy_point facing Default building facing (270.0) degrees
                                                                                        For each (Integer Dummy_Integer) from 1 to 100, do (Actions)
                                                                                            Loop - Actions
                                                                                                Set Dummy_Random = (Random integer number between 1 and 6)
                                                                                                If ((Dummy_Random Not equal to 2) and ((Dummy_Random Not equal to 3) and (Dummy_Random Not equal to 4))) then do (Set Dummy_Random = 100) else do (Do nothing)
                                                                                        Unit - Add Dummie_Cast[Dummy_Random] to (Last created unit)
                                                                                        Unit - Order (Last created unit) to Human Priest - Inner Fire (Target unit of ability being cast)
                                                                                        Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Target unit of ability being cast)
                                                                                        Unit - Order (Last created unit) to Night Elf Druid Of The Claw - Rejuvenation (Target unit of ability being cast)
                                                                                        Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                                                                                        Custom script: call RemoveLocation(udg_Dummy_point)
                                                                                    Else - Actions
                                                                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                            If - Conditions
                                                                                                ((Target unit of ability being cast) has buff Damage Boost (Good)) Equal to False
                                                                                                ((Target unit of ability being cast) has buff Armor Boost (Good)) Equal to True
                                                                                                ((Target unit of ability being cast) has buff Life Regeneration Boost (Good)) Equal to True
                                                                                                ((Target unit of ability being cast) has buff Movement Speed Boost (Good)) Equal to True
                                                                                                ((Target unit of ability being cast) has buff Rejuvenation) Equal to True
                                                                                                ((Target unit of ability being cast) has buff Speed Boost (Good)) Equal to False
                                                                                            Then - Actions
                                                                                                Set Dummy_point = (Position of (Target unit of ability being cast))
                                                                                                Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Dummy_point facing Default building facing (270.0) degrees
                                                                                                For each (Integer Dummy_Integer) from 1 to 100, do (Actions)
                                                                                                    Loop - Actions
                                                                                                        Set Dummy_Random = (Random integer number between 1 and 6)
                                                                                                        If ((Dummy_Random Not equal to 2) and ((Dummy_Random Not equal to 3) and ((Dummy_Random Not equal to 4) and (Dummy_Random Not equal to 5)))) then do (Set Dummy_Random = 100) else do (Do nothing)
                                                                                                Unit - Add Dummie_Cast[Dummy_Random] to (Last created unit)
                                                                                                Unit - Order (Last created unit) to Human Priest - Inner Fire (Target unit of ability being cast)
                                                                                                Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Target unit of ability being cast)
                                                                                                Unit - Order (Last created unit) to Night Elf Druid Of The Claw - Rejuvenation (Target unit of ability being cast)
                                                                                                Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                                                                                                Custom script: call RemoveLocation(udg_Dummy_point)
                                                                                            Else - Actions
                                                                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                    If - Conditions
                                                                                                        ((Target unit of ability being cast) has buff Damage Boost (Good)) Equal to False
                                                                                                        ((Target unit of ability being cast) has buff Armor Boost (Good)) Equal to True
                                                                                                        ((Target unit of ability being cast) has buff Life Regeneration Boost (Good)) Equal to True
                                                                                                        ((Target unit of ability being cast) has buff Movement Speed Boost (Good)) Equal to True
                                                                                                        ((Target unit of ability being cast) has buff Rejuvenation) Equal to True
                                                                                                        ((Target unit of ability being cast) has buff Speed Boost (Good)) Equal to True
                                                                                                    Then - Actions
                                                                                                        Set Dummy_point = (Position of (Target unit of ability being cast))
                                                                                                        Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Dummy_point facing Default building facing (270.0) degrees
                                                                                                        Set Dummy_Random = 1
                                                                                                        Unit - Add Dummie_Cast[Dummy_Random] to (Last created unit)
                                                                                                        Unit - Order (Last created unit) to Human Priest - Inner Fire (Target unit of ability being cast)
                                                                                                        Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Target unit of ability being cast)
                                                                                                        Unit - Order (Last created unit) to Night Elf Druid Of The Claw - Rejuvenation (Target unit of ability being cast)
                                                                                                        Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                                                                                                        Custom script: call RemoveLocation(udg_Dummy_point)
                                                                                                    Else - Actions
                                                                                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                            If - Conditions
                                                                                                                ((Target unit of ability being cast) has buff Damage Boost (Good)) Equal to False
                                                                                                                ((Target unit of ability being cast) has buff Armor Boost (Good)) Equal to False
                                                                                                                ((Target unit of ability being cast) has buff Life Regeneration Boost (Good)) Equal to True
                                                                                                                ((Target unit of ability being cast) has buff Movement Speed Boost (Good)) Equal to False
                                                                                                                ((Target unit of ability being cast) has buff Rejuvenation) Equal to False
                                                                                                                ((Target unit of ability being cast) has buff Speed Boost (Good)) Equal to False
                                                                                                            Then - Actions
                                                                                                                Set Dummy_point = (Position of (Target unit of ability being cast))
                                                                                                                Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Dummy_point facing Default building facing (270.0) degrees
                                                                                                                For each (Integer Dummy_Integer) from 1 to 100, do (Actions)
                                                                                                                    Loop - Actions
                                                                                                                        Set Dummy_Random = (Random integer number between 1 and 6)
                                                                                                                        If (Dummy_Random Not equal to 3) then do (Set Dummy_Random = 100) else do (Do nothing)
                                                                                                                Unit - Add Dummie_Cast[Dummy_Random] to (Last created unit)
                                                                                                                Unit - Order (Last created unit) to Human Priest - Inner Fire (Target unit of ability being cast)
                                                                                                                Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Target unit of ability being cast)
                                                                                                                Unit - Order (Last created unit) to Night Elf Druid Of The Claw - Rejuvenation (Target unit of ability being cast)
                                                                                                                Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                                                                                                                Custom script: call RemoveLocation(udg_Dummy_point)
                                                                                                            Else - Actions
                                                                                                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                                    If - Conditions
                                                                                                                        ((Target unit of ability being cast) has buff Damage Boost (Good)) Equal to False
                                                                                                                        ((Target unit of ability being cast) has buff Armor Boost (Good)) Equal to True
                                                                                                                        ((Target unit of ability being cast) has buff Life Regeneration Boost (Good)) Equal to True
                                                                                                                        ((Target unit of ability being cast) has buff Movement Speed Boost (Good)) Equal to True
                                                                                                                        ((Target unit of ability being cast) has buff Rejuvenation) Equal to True
                                                                                                                        ((Target unit of ability being cast) has buff Speed Boost (Good)) Equal to True
                                                                                                                    Then - Actions
                                                                                                                        Set Dummy_point = (Position of (Target unit of ability being cast))
                                                                                                                        Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Dummy_point facing Default building facing (270.0) degrees
                                                                                                                        Set Dummy_Random = 1
                                                                                                                        Unit - Add Dummie_Cast[Dummy_Random] to (Last created unit)
                                                                                                                        Unit - Order (Last created unit) to Human Priest - Inner Fire (Target unit of ability being cast)
                                                                                                                        Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Target unit of ability being cast)
                                                                                                                        Unit - Order (Last created unit) to Night Elf Druid Of The Claw - Rejuvenation (Target unit of ability being cast)
                                                                                                                        Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                                                                                                                        Custom script: call RemoveLocation(udg_Dummy_point)
                                                                                                                    Else - Actions
                                                                                                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                                                                                                            If - Conditions
                                                                                                                                ((Target unit of ability being cast) has buff Damage Boost (Good)) Equal to False
                                                                                                                                ((Target unit of ability being cast) has buff Armor Boost (Good)) Equal to True
                                                                                                                                ((Target unit of ability being cast) has buff Life Regeneration Boost (Good)) Equal to True
                                                                                                                                ((Target unit of ability being cast) has buff Movement Speed Boost (Good)) Equal to False
                                                                                                                                ((Target unit of ability being cast) has buff Rejuvenation) Equal to False
                                                                                                                                ((Target unit of ability being cast) has buff Speed Boost (Good)) Equal to False
                                                                                                                            Then - Actions
                                                                                                                                Set Dummy_point = (Position of (Target unit of ability being cast))
                                                                                                                                Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Dummy_point facing Default building facing (270.0) degrees
                                                                                                                                For each (Integer Dummy_Integer) from 1 to 100, do (Actions)
                                                                                                                                    Loop - Actions
                                                                                                                                        Set Dummy_Random = (Random integer number between 1 and 6)
                                                                                                                                        If ((Dummy_Random Not equal to 2) and (Dummy_Random Not equal to 3)) then do (Set Dummy_Random = 100) else do (Do nothing)
                                                                                                                                Unit - Add Dummie_Cast[Dummy_Random] to (Last created unit)
                                                                                                                                Unit - Order (Last created unit) to Human Priest - Inner Fire (Target unit of ability being cast)
                                                                                                                                Unit - Order (Last created unit) to Orc Shaman - Bloodlust (Target unit of ability being cast)
                                                                                                                                Unit - Order (Last created unit) to Night Elf Druid Of The Claw - Rejuvenation (Target unit of ability being cast)
                                                                                                                                Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                                                                                                                                Custom script: call RemoveLocation(udg_Dummy_point)
                                                                                                                            Else - Actions

it sais:
function Trig_Random_Buff_Good_Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001Func001C ta

is wrong but um what do i need 2 change? the trigger does create a dummy that cast a random spell wich depends on what buffs the target has. is does not cast for example damage boost when he alreade has the damage boost buff. and with 6 differend buffs it takes lots of differend opportunities so thats why the trigger is that long... this isnt even the whole trigger because i cant post more than 50k chars... it was 140000

can some1 help me?
 

Romek

Super Moderator
Reaction score
963
I have a feeling its because you have so many If/Then/Elses inside eachother.

You can have nothing in the "else" and have the other if/Then/Elses underneath the other ones.
 

BlackNerubia

New Member
Reaction score
12
id suggest you break each of the buff's into a separate triggers that way it will make things a lot easier to manage as well as the fact that it will reduce lag in your map greatly because it doesn't run such an extensive process, you have to take in mind that many players don't have top end gaming computers that can handle such massive triggers as well as the lag spike you would get for those who dont have the internet to maintain it.
IMO i would break a trigger down like this
Code:
Random Buff Good
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        And - Multiple Conditions 
           (Ability being cast) Equal to |cffff0000Buff|r (Buffer)
           ((Target unit of ability being cast) has buff Damage Boost (Good)) Equal to True
    Actions
Then go through all the processes for that buff etc.
 

koeienboei

Member
Reaction score
4
ok it lags a lot! :p so ill change it that way

um it still lags... aarg nvm ill make the trigger more simple... much more simple
 

Romek

Super Moderator
Reaction score
963
You could add "Skip remaining actions" in the "then actions"
 

koeienboei

Member
Reaction score
4
i made more triggers but it lags because of the add ability in the script. and the added ability has lots of levels so i made a trigger that create a unit in the map initialization and add abilities and remove the unit, so the add abilities will not lag any more but ive to test it first
 
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