Turning Off the "Walk" Animation and Dashing in Air

Dark_Phoenix

New Member
Reaction score
3
Code:
Fire Nova
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Fire Nova 
    Actions
        Set FireNovaPoint = (Target point of ability being cast)
        Set FireNovaCaster = (Casting unit)
        Set FireNovaPlayer = (Player group((Owner of FireNovaCaster)))
        Unit - Make FireNovaCaster face FireNovaPoint over 0.00 seconds
        Unit - Set FireNovaCaster movement speed to 999.00
        Unit - Turn collision for FireNovaCaster Off
        Unit - Add FireNova  to FireNovaCaster
        Cinematic - Disable user control for (Player group((Owner of FireNovaCaster)))
        Special Effect - Create a special effect attached to the body of FireNovaCaster using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
        Set FireNovaSPEffect = (Last created special effect)
        Unit - Order FireNovaCaster to Move To FireNovaPoint
        Wait until (((Region centered at FireNovaPoint with size (50.00, 50.00)) contains FireNovaCaster) Equal to True), checking every 0.10 seconds
        Unit - Set FireNovaCaster movement speed to (Default movement speed of FireNovaCaster)
        Unit - Turn collision for FireNovaCaster On
        Unit - Remove FireNova  from FireNovaCaster
        Cinematic - Enable user control for FireNovaPlayer
        Special Effect - Destroy FireNovaSPEffect

When I use this trigger (never mind the leaks), the caster simply runs forward with an immo effect. What I want is for the caster to jump up in the air about 50 units, dash forward (run without an animation) to the point, and then land. Also, I want it to dash diagonally up in the air if it has to go to higher/lower ground. How do I do this?

EDIT: Basically, the spell as a whole's supposed to look like this: http://www.youtube.com/watch?v=RNTttZLQaL4 (at 0:31)
 

YourFace

<span style="color:#9C9C9C;"><strong>Runner Up - T
Reaction score
91
animation - set speed to 0.00% of its original speed
EDIt that makes you run with no animation i guess
 

YourFace

<span style="color:#9C9C9C;"><strong>Runner Up - T
Reaction score
91
perhaps you can just pause the unit and give periodically move it through triggers?
i tried this but then i realized it made no sense
Code:
Untitled Trigger 001
    Events
        Unit - A unit Finishes casting an ability
    Conditions
        (Ability being cast) Equal to (==) Animate Dead
    Actions
        Set real = ((Current movement speed of (Triggering unit)) - (Current movement speed of (Triggering unit)))
        Unit - Set (Triggering unit) movement speed to real
 
J

Jozrael

Guest
Totally off-topic: I'd just like to give you credit for your link giving me the motivation to make this:

missioncompletevb2.png


As a note, I am no artist, it's just for fun :p. I know you can see the pixels, shh.
 
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