When a unit dies i want my actions to activate however i want it to exclude hallucinations. I used this condition to do this: ((Triggering unit) is Hallucination) == false
For some reason its not working and i'm getting pretty frustrated. I'm convinced its a bug, what do you guys think? Is there any other way to do this?
For some reason its not working and i'm getting pretty frustrated. I'm convinced its a bug, what do you guys think? Is there any other way to do this?