M
MrJoeS
Guest
OK. I’ve been experimenting some more with things I’ll be doing for my map, and I’ve hit a few minor annoyances.
First, is there any way to change the size of a custom unit’s shadow? If my base unit is a Paladin, or worse, Pit Lord, and the model I use for the unit is, say, a villager, I see this horrible huge grey shadow around my unit. I’ve seen this problem in other, finished maps (Crossfire TD, for one, where the Hellcaster casts a shadow that looks like it’s from an elven tower) so I’m not sure there’s anything I can do. I know I’ll be embedding files in my map, so maybe the answer is there, in one of the unit texts.
Second question, and one I think is more likely to have an answer: how do I ensure that a unit’s attack has a sound? I used a villager for a custom hero, and there is an animation for him to attack. Unfortunately, it seems that there is no audio. I think all I need to do is somewhere to define what sort of melee attack it is (stone, wood, metal) so that the game knows which soundset to use. War3.mpq has a vast array of collision sounds for combat, and I think I just need to key some of them to the villager.
First, is there any way to change the size of a custom unit’s shadow? If my base unit is a Paladin, or worse, Pit Lord, and the model I use for the unit is, say, a villager, I see this horrible huge grey shadow around my unit. I’ve seen this problem in other, finished maps (Crossfire TD, for one, where the Hellcaster casts a shadow that looks like it’s from an elven tower) so I’m not sure there’s anything I can do. I know I’ll be embedding files in my map, so maybe the answer is there, in one of the unit texts.
Second question, and one I think is more likely to have an answer: how do I ensure that a unit’s attack has a sound? I used a villager for a custom hero, and there is an animation for him to attack. Unfortunately, it seems that there is no audio. I think all I need to do is somewhere to define what sort of melee attack it is (stone, wood, metal) so that the game knows which soundset to use. War3.mpq has a vast array of collision sounds for combat, and I think I just need to key some of them to the villager.