Dave312
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I am trying to make a neutral shop where a player can purchase upgrades. The problem that I come across is that the upgrade researched is given to the player that owns the shop (the neutral player). Furthermore, the level of the upgrade purchased is dependent upon the current research level for the shop owner. As such if Player 1 buys level 1 of the upgrade, then they won't be able to purchase level 2 until the neutral player has level 1 researched (which will never happen). Additionally it also means that having the cost increase with each level also doesn't work.
So what I'm trying to do is have multi level upgrades purchased from a common shop where the cost of the upgrade increases with each level purchased. Any thoughts on how to get this to work?
So what I'm trying to do is have multi level upgrades purchased from a common shop where the cost of the upgrade increases with each level purchased. Any thoughts on how to get this to work?