Visibility Help

death_knight

Dark is the heart of a corrupted man.
Reaction score
24
Hey, I was creating a custom game and I noticed that, under "Advanced Options", you could select one of 4 options:

  1. Default
  2. Hide Terrain
  3. Map Explored
  4. Always Visible

I was wondering if it was possible to achieve Option 2, "Hide Terrain" by using triggers?
 

death_knight

Dark is the heart of a corrupted man.
Reaction score
24
what it does it make all the terrain unexplored, and all that unexplored area appears as black area on your minimap.
 

neverbealone

New Member
Reaction score
2
what it does it make all the terrain unexplored, and all that unexplored area appears as black area on your minimap.

i thought it would be

Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across (Playable map area)

but i cant get that to work
ill keep looking into it
 
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