B
bountygiver
Guest
3 months of work, which led me to missing Crysis and Hellgate London, Warlords and Regiments v0.00 beta is now finally out.
Download site:
http://www.hiveworkshop.com/resources_new/maps/6527/
4 way AoS, 12 players, 4 computer players, 16 players total
Win by any means neccessary.
Features:
-24 All-new, custom heroes, 6 for each team, all with unique custom spells.
-Up to level 40 hero leveling system
-Over 100 items, upgradable items, combinations, secret combinations etc. etc.
-Large map size
-4 types of creeps for each race (Melee, Ranged, Flying, Siege)
-Massive wilderness area for strategic gaming
-Hidden shops, fountains, revealers
Basically, this map took me longer than expected. As a map maker with 2 years experience, I am familiar with most functions in the World Editor. The Heroes, for instance, took me over a whole month. Custom scripting can be a real pain sometimes. And the 16 player system, it took me 5 whole days to build it. What's so special in this map, you may ask. Personally, I myself love strategic games. Command and Conquer, Warcraft 3, Age of Empires, Empire Earth... I played all of those. But what interests me most is, obviously, Warcraft 3. Its unique editor gave me almost unlimited possibilities to create my own project. Besides this, I have also made 3 or 4 other maps, but all ended as tragedies. Clearly, then as a newbie in map-making, I tend to copy other mapmaker's styles and put them in my own map, which led to a barrage of accuses to... lets just say, copying. Last year, it suddenly occured to me that I should make a different map. A map which requires usage of an almost unlimited number of permutations of strategies to win a round. Hence, Warlords and Regiments is born. Actually, it is only my second map uploaded to the public. In the near future, I will focus on the improvement of this map, and, by providing suggestions and bug reports to me at [email protected], we can make it better, to suit the needs of more players.
v0.00 is only in the beta testing phase. More updates will be released in the near future, of course. In the meantime, Me, and my co-map author, Spiritviper, hopes that you all will enjoy this map.
Download site:
http://www.hiveworkshop.com/resources_new/maps/6527/
4 way AoS, 12 players, 4 computer players, 16 players total
Win by any means neccessary.
Features:
-24 All-new, custom heroes, 6 for each team, all with unique custom spells.
-Up to level 40 hero leveling system
-Over 100 items, upgradable items, combinations, secret combinations etc. etc.
-Large map size
-4 types of creeps for each race (Melee, Ranged, Flying, Siege)
-Massive wilderness area for strategic gaming
-Hidden shops, fountains, revealers
Basically, this map took me longer than expected. As a map maker with 2 years experience, I am familiar with most functions in the World Editor. The Heroes, for instance, took me over a whole month. Custom scripting can be a real pain sometimes. And the 16 player system, it took me 5 whole days to build it. What's so special in this map, you may ask. Personally, I myself love strategic games. Command and Conquer, Warcraft 3, Age of Empires, Empire Earth... I played all of those. But what interests me most is, obviously, Warcraft 3. Its unique editor gave me almost unlimited possibilities to create my own project. Besides this, I have also made 3 or 4 other maps, but all ended as tragedies. Clearly, then as a newbie in map-making, I tend to copy other mapmaker's styles and put them in my own map, which led to a barrage of accuses to... lets just say, copying. Last year, it suddenly occured to me that I should make a different map. A map which requires usage of an almost unlimited number of permutations of strategies to win a round. Hence, Warlords and Regiments is born. Actually, it is only my second map uploaded to the public. In the near future, I will focus on the improvement of this map, and, by providing suggestions and bug reports to me at [email protected], we can make it better, to suit the needs of more players.
v0.00 is only in the beta testing phase. More updates will be released in the near future, of course. In the meantime, Me, and my co-map author, Spiritviper, hopes that you all will enjoy this map.