PrisonLove
Hard Realist
- Reaction score
- 78
Can anyone give me a high level description of how these two things work? How do you achieve the movement for multiple players, and how exactly do projectiles, which explode upon impact with a unit or doodad/cliff work? I've seen countless videos of these things, and I have some cool map ideas that would have to incorporate them. No full triggers are required, only a high level description. Thanks!