Like the title suggests, I want to to know what items you give to your bosses. Like what kind of abilities do those items have and such. Also do you give your bosses a full inventory of items or maybe just 3 to 4 super items?
i dont give items to bosses at all i make them as strong as they should be....additionally i trigger some spells or effects....and also i create an item at the position they die with a certain chance...thats all^^
so my answer is : no item type because of no item at all
You can give bosses potions, some weapons, etc.
Maybe even give them the items they have a chance to drop!
That way, people can know what they might get!
Look at Final Fantasy Epic RPG.
The bosses, like I said, have potions and some have the items they drop.
As for abilities.
Anything works really.
It's all up to you, and the theme of the boss.
You wouldn't want a fire boss casting Frost Nova, lol.
Bosses are typically very tough, so you need to make the reward they drop worth fighting the boss (unless you have to fight it), so big gold bonuses, experience bonuses, and even invulnerability potions and ankhs of reincarnation are typically appropriate. Try playing warchasers if you havn't already to get an idea. Warchasers can be found in the Warcraft 3 RoC scenario folder
None. But I would put the rewards in it's inventory and make the Boss drop them. Think "Devil May Cry". The bosses don't actually use those weapons but those weapons sure do fit as a reward for killing that boss. Absolutely no way would I give them healing items. Bosses should typically have those sick abilities.
Well, a boss should ideally not depend on items at all. But, as a quite a few people have said, it helps to put into its inventory the items that it might drop upon death, even if it doesn't use them.
Of course, you can give bosses items. First, like said, to display the loot. Second to characterize the boss (like Arthas wields Frostmourne and you can show what strength Arthas contains and what is part of the sword, maybe he loses this sword later and therefore becomes considerably wimpier or he has the chance to pick up the sword during the fight). A third use would be to signalize that the boss has only a limited amount of charges for an ability, like he/she has only 3 scrolls of reanimation and can therefore bring corpses to life up to 3 times.
How should I put it? Most mapmakers in Wc3 are just not imaginative enough to jump out of common (wc3ish) scopes.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!