Will this work?

linamus

I r bak!
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HTML:
Then - Actions
    Set SpellDamageInteger[(Player number of (Owner of (Triggering unit)))] = (SpellDamageInteger[(Player number of (Owner of (Triggering unit)))] + 20)
    Wait 20.00 seconds
    Set SpellDamageInteger[(Player number of (Owner of (Triggering unit)))] = (SpellDamageInteger[(Player number of (Owner of (Triggering unit)))] - 20)
Event is Starts the effect of an ability
Will this action be done after 20 seconds if someone else would fire event? Won't it be owerwritten by new triggering unit?






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X-maul

AKA: Demtrod
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i think it would overwrite, but why doesnt you just set the first triggering unit into an variable...:rolleyes:
 

ManyTimes

I'm so lonesome I could cry...
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Triggering Unit, Triggering Player, safe bets.
Hence the name "triggering".

Use them whenever you can.

>>why doesnt you just set the first triggering unit into an variable.
That would overwrite the variable, next time the trigger fires. Unless it is a local variable, but I assume it is not.
 

X-maul

AKA: Demtrod
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201
Triggering Unit, Triggering Player, safe bets.

>>why doesnt you just set the first triggering unit into an variable.
That would overwrite the variable, next time the trigger fires. Unless it is a local variable, but I assume it is not.

okay just a try, wasnt sure
 
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