[WIP] Unit Physics

Jesus4Lyf

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All you need is T32.
It will solve:
  • Your data gathering.
  • Your list enumeration.
  • Your timer issues.
  • Your attachment.
  • Your object orientation.
  • Your code readability.
  • Your conversion to vJass.
  • Your local variable swarm.
  • Your use of hashtables.
  • Your dilema between keys or string hashes.
And if you combine it with AIDS, and use T32x with that when it comes out, you will automatically win at life (call .stopPeriodic() in AIDS_onDestroy).
 

Hektor

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;o I have no experience with AIDS, so yeah. I have some with T32, as I said before.
 

Jesus4Lyf

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It is time.
Later tonight (hopefully) or some time soon you should be able to do:
JASS:
struct MyMagic extends array
    //! runtextmacro AIDS()
    private method periodic takes nothing returns nothing
        // Occurs for every unit on the map 32 times a second.
        // can be paused with this.stopPeriodic()
        // can be resumed with this.startPeriodic()
    endmethod
    implement T32x
    private method AIDS_onCreate takes nothing returns nothing
        call this.startPeriodic()
    endmethod
    private method AIDS_onDestroy takes nothing returns nothing
        call this.stopPeriodic()
    endmethod
endstruct

I'm still working out the details of this kind of thing. The idea is you would take call this.startPeriodic() out of AIDS_onCreate and chuck it in your grav function.
 

Hektor

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So, basically, I just do all of my actions in the periodic method and AIDS will take care of the groups part and T32, the periodic part. Interesting. And I can store everything in the struct. Ha! 'Tis figured out.
 

Jesus4Lyf

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Yea. I'm still thinking about recursion issues with destroying and creating structs while the periodic stuff is executing, but this is minor things and I'll figure it out well enough.

I intend to make it so calling .stopPeriodic() on a struct that is stopped is not harmful, same for .startPeriodic() on a struct that is started. So all you would have to do is define whenever you reckon a struct should start ticking (and maybe pause it) but yea, you get the idea. The nice thing about the .stopPeriodic on AIDS_onDestroy is if the unit is removed from the game, it will automatically stop any actions on it (no yucky fatals and stuff).

>So, basically, I just do all of my actions in the periodic method and AIDS will take care of the groups part and T32, the periodic part. Interesting. And I can store everything in the struct. Ha! 'Tis figured out.

AIDS/T32 structs are like power. :thup:
Rant:
Also, you could split up like gravity and sliding and momentum or whatever into their own separate structs. You can even typecast between AIDS structs.

It'd become like this:
JASS:
local Gravity g = Gravity[MyUnit] // inlines to native call.
local Movement m = Movement(g) // inlines to local integer m = g
call g.startPeriodic() // Makes the unit start falling.
call m.stopPeriodic() // Makes the unit stop sliding.

So you can start and stop each periodic thing independantly as a separate AIDS struct.
Did I mention T32 is getting a speed boost (and was already the fastest)?
 

Hektor

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Nice!

>T32 Speed Boost

No mention to me. However, I am wondering, when is T32x going to be finished? :p
 

Jesus4Lyf

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>I am wondering, when is T32x going to be finished?
Well, I wrote it a week ago.
I have let it sit for a week while any external issues hit me before I release the new interface to the public. Point being that I'm not rushing its release, I want it to really work.

So far, a few issues have hit me, but the most important is that .startPeriodic and .stopPeriodic should have safety added, where this was not needed with T32 originally...

This is a little off topic, but basically, the old KT-like interface:
JASS:
private method periodic takes nothing returns boolean
    if endCondition then
        call this.destroy()
        return true
    endif
    return false
endmethod

will become the much more logical:
JASS:
private method periodic takes nothing returns nothing
    if endCondition then
        call this.stopPeriodic()
        call this.destroy()
    endif
endmethod

or better yet:
JASS:
private method onDestroy takes nothing returns nothing
    call this.stopPeriodic() // safe, even if startPeriodic has not been called.
endmethod
private method periodic takes nothing returns nothing
    if endCondition then
        call this.destroy() // could be outside of periodic altogether <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink    ;)" loading="lazy" data-shortname=";)" />
    endif
endmethod


And of course, in AIDS structs are destroyed for you, which makes the last one lovely. How simple does it get...
 

Hektor

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I see, well, I'm getting started on a T32 version, and I'll convert it to whatever T32x brings when I get my grubby little hands on it.
 
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