Bloodcount
Starcraft II Moderator
- Reaction score
- 297
Build Type: Safest Zerg Expansion Opening
Skill level: Easy
Build Pro’s: Aggressive opening, safe from most rushes, can easily transition into an aggressive roach/zergling/baneling, zergling/baneling, or roach/zergling push; easy to tech to tier 2 due to the early gas. Safest opening that zerg has, it is thought to auto-block virtually all types of early aggression.
Build countered by: There is no true hard counter to this build since you can easily organize an attack with it, but some macro openings such as 16 supply nexus or 1 barracks Command Center will set you behind in the macro game if you don’t pressure. In ZvZ it is weak against a 6-8 pool
Most powerful in(league): Any
Mach up: ZvP, ZvT
Foreword
This build is extremely easy to pull off, effective, but not too much macro orientated
Basic BO:
• 14 gas
• 14 pool
• 14 scouting drone
• 16 overlord
• pull drones off gas when you have 100
• Make a queen, metabolic boost, and 2-6 lings when your pool is done
• Expand at 20-21 supply
• Make a second queen and 1 more overlord. then return the drones on gas
• Consider getting a third queen just for faster creep spread
What you do from here is your call
Tips:
• You need just 100 gas, you don’t need any more so for the time being. You need to use the extra drones to get ~300 more minerals than you wouldn't have if you didn’t pull them off gas
• Once you are on 2 bases you don’t really need 2 queens as soon as possible. Why? You don’t have the income to use more than 10 larva per minute. You get 3 larva from your Hatch every 45 seconds and 4 more from the inject (note: when larva is more than 3, only inject will increase it, so you'd better use all of it, instead of wasting it by not being able to support it) The second queen comes at the right time.
• The lings are 2 for the watch towers and 2-4 to put pressure on him. 2 lings are more than enough, but if he is protoss, with 4 you can put a good amount of pressure on his wall in, since he won’t have a stalker yet.
• Speed will come at a decent time so you are safe from all rushes. You don’t need to fear any pylon blocks since your lings will clear it in a second.
Example Follow ups:
• You can really easy go 2 base mutalisk from here, you already have zergling speed
• You can go zergling/mutalisk/baneling
• You can make a mid game tier-1-units-push
• You can utilize drops too
• or go for zergling-infestors
• or roach-infestors (zvz)
• One thing you shouldn't go is zergling-hydralisk
Final word DarkForce and mOOnGladE have this as a standard opener, along with every aggressive zerg out there. This BO is extremely potent. The only downside is that it isn’t as macro orientated as builds such as the 14 hatchery.
Here are a few screenshots:
I think that the formating is better, however it might need some more improvements. Thoughts ? :]
Skill level: Easy
Build Pro’s: Aggressive opening, safe from most rushes, can easily transition into an aggressive roach/zergling/baneling, zergling/baneling, or roach/zergling push; easy to tech to tier 2 due to the early gas. Safest opening that zerg has, it is thought to auto-block virtually all types of early aggression.
Build countered by: There is no true hard counter to this build since you can easily organize an attack with it, but some macro openings such as 16 supply nexus or 1 barracks Command Center will set you behind in the macro game if you don’t pressure. In ZvZ it is weak against a 6-8 pool
Most powerful in(league): Any
Mach up: ZvP, ZvT
Foreword
This build is extremely easy to pull off, effective, but not too much macro orientated
Basic BO:
• 14 gas
• 14 pool
• 14 scouting drone
• 16 overlord
• pull drones off gas when you have 100
• Make a queen, metabolic boost, and 2-6 lings when your pool is done
• Expand at 20-21 supply
• Make a second queen and 1 more overlord. then return the drones on gas
• Consider getting a third queen just for faster creep spread
What you do from here is your call
Tips:
• You need just 100 gas, you don’t need any more so for the time being. You need to use the extra drones to get ~300 more minerals than you wouldn't have if you didn’t pull them off gas
• Once you are on 2 bases you don’t really need 2 queens as soon as possible. Why? You don’t have the income to use more than 10 larva per minute. You get 3 larva from your Hatch every 45 seconds and 4 more from the inject (note: when larva is more than 3, only inject will increase it, so you'd better use all of it, instead of wasting it by not being able to support it) The second queen comes at the right time.
• The lings are 2 for the watch towers and 2-4 to put pressure on him. 2 lings are more than enough, but if he is protoss, with 4 you can put a good amount of pressure on his wall in, since he won’t have a stalker yet.
• Speed will come at a decent time so you are safe from all rushes. You don’t need to fear any pylon blocks since your lings will clear it in a second.
Example Follow ups:
• You can really easy go 2 base mutalisk from here, you already have zergling speed
• You can go zergling/mutalisk/baneling
• You can make a mid game tier-1-units-push
• You can utilize drops too
• or go for zergling-infestors
• or roach-infestors (zvz)
• One thing you shouldn't go is zergling-hydralisk
Final word DarkForce and mOOnGladE have this as a standard opener, along with every aggressive zerg out there. This BO is extremely potent. The only downside is that it isn’t as macro orientated as builds such as the 14 hatchery.
Here are a few screenshots:
• ~3:11 starting metabolic boost and the first queen
• Clearing out the probe/scv with the 2 zerglings and getting the expansion ~4:11
• Clearing out the probe/scv with the 2 zerglings and getting the expansion ~4:11
I think that the formating is better, however it might need some more improvements. Thoughts ? :]