This map is still in the early planning stages, but I feel it is one of my best ideas in a while and am eager to make this overview thread.
Overview
This map is somewhat like Enfos, but with less players, and focuses more on teamwork as well as (for Player 5), base development and strategy.
The Story
Not long ago, humans found a mysterious jungle and began to settle there. However, you and the other lead expeditionists have mapped out the region, and have stumbled upon an ancient Ziggurat. As you approach, all falls quiet as an ancient evil is released. You must now hold off the rampaging enemies from within, for humanity is counting on you.
Players
Players 1-4: Holds off creep spawns.
Player 5: Village defender. Is capable of building structures and researching upgrades to defend the villages and catch leaks.
Terrain
The terrain isn't finished yet, but this is its current status:
Things remaining to add:
-Villages
-More doodads
-More detail
The Twist
The twist is that, unlike most hero defenses, this one has a respective lane for each of the four heroes (though heroes are allowed to change between lanes via waygates). Also, the Village Defender must not only focus on one village, but all four! This requires a lot of micromanagement.
Other features include:
-Item Recipes
-Buyable enchantments
-Possible other gameplay modes, such as kill count and team-based defense
-Triggering to adjust enemy health depending on the amount of players and amount of remaining villages
Ziggurat Defense
Overview
This map is somewhat like Enfos, but with less players, and focuses more on teamwork as well as (for Player 5), base development and strategy.
The Story
Not long ago, humans found a mysterious jungle and began to settle there. However, you and the other lead expeditionists have mapped out the region, and have stumbled upon an ancient Ziggurat. As you approach, all falls quiet as an ancient evil is released. You must now hold off the rampaging enemies from within, for humanity is counting on you.
Players
Players 1-4: Holds off creep spawns.
Player 5: Village defender. Is capable of building structures and researching upgrades to defend the villages and catch leaks.
Terrain
The terrain isn't finished yet, but this is its current status:
Things remaining to add:
-Villages
-More doodads
-More detail
The Twist
The twist is that, unlike most hero defenses, this one has a respective lane for each of the four heroes (though heroes are allowed to change between lanes via waygates). Also, the Village Defender must not only focus on one village, but all four! This requires a lot of micromanagement.
Other features include:
-Item Recipes
-Buyable enchantments
-Possible other gameplay modes, such as kill count and team-based defense
-Triggering to adjust enemy health depending on the amount of players and amount of remaining villages