AMHS --- Pro come !

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billi23cool

Guest
Okay i have a REALLY big problem with AMHS(anti maphack system)

Look at what do i do...

1.I import The lightning,modelcrash and minimap-blank into my map
2.I change the path for the lightning to splats/[...]
3.i import the dummy unit... his id chance to h017
4.i import every trigger in my map
5. i change the id in the fogdetect and invisdetect to h017
6. i change the path to minimap-blank to Wc3imported//[...]
7. i create 3 trigger 1 for every little script

Test Map....
1,2,3,4 ---> Everyone get kicked(except me)

What i tought...

I did something wrong in the installation...

I created a New Map TOTALLY NEW than i took the AMHS Folder + the 3 script + the dummy unit from my other map that crashed.

Than i changed the id code in the fogdetect and invisdetect and i changed the path for minimap-blank and lightning.

Test New Map.....
1,2,3,4---> IT WORKED !!!

I downloaded lot of MH than i tested than.... the AMHS worked but not in my map...

:banghead::banghead: HELP ME PLZ:banghead::banghead:
 

Menelaus

New Member
Reaction score
9
yeah upload it,

OFF TOPIC:
i bet u can host games, because ur thread title sounds like a game :D
 
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billi23cool

Guest
Where do i go to upload my map? Epicwar?
and do i upload the protected one or the unprotected
 

GoGo-Boy

You can change this now in User CP
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40
Don't use AMHS right now, there's no current version that doesn't end up in fatal errors or work properly. Have a look at wc3c in the resource section, and read everything in the AMHS system thread.
 
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billi23cool

Guest
i need AMHS for my map... it's a vampirism... and every vampirism got AMHS except mine :/
 
B

billi23cool

Guest
anyone know how to help me? i posted my problem on like 5-6forums and you are the one that i think will find the problem...
 

Knight7770

Hippopotomonstrosesquiped aliophobia
Reaction score
187
So, why exactly do you need AMHS?
 

Knight7770

Hippopotomonstrosesquiped aliophobia
Reaction score
187
So you're saying that if you make this map, it's a 100% chance that someone will hack it? If they do, they're just wasting their time. It's more fun to be challenged, anyway.
 

GoGo-Boy

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i need AMHS for my map... it's a vampirism... and every vampirism got AMHS except mine :/

Blabla... I've a Vampirism map myself, and I wanted to added AMHS as well, but I failed. When I searched through some forums on wc3c the AMHS creator HIMSELF said that there are many bugs/flaws in the system right now. And it makes games laggy as well.
Only vampirism map with AMHS I know right now, is Vampirism Beast, and it's a very lag intensive map. It's close to impossible to host this map without having lags if you play full house. You must've a super good connection to be able to.
 
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billi23cool

Guest
yes but it is pretty gay to know that someone can possibly hack...

and yes im saying that 75% of warcraft 3's player got MH or would like to have it
 

DL.PIGGY

New Member
Reaction score
3
You must have forgotten the custom script part of the map which wil be in the trigger editor, click on the very top of the heading, where it shows the map icon followed by the name of your map. Click that and you will see a whole bunch of custom jass lines which you will have to copy and paste in your map. That aside, Pandamines 4.40 AMHS doesnt work as well as it should have. But rest assured his coming up with a new and better version soon.
 
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billi23cool

Guest
My friend add it in my map i don't know how did he do but it is working...

But i still have a problem... the AMHS kick random people during the game..

//********* Disable System for all players ****************
//call AMHS_DisableInvisEngine()

//********* Enable System for all players ****************

//call AMHS_EnableInvisEngine


Custom Script disable
Custom Script disable
Disable Fog of war
Disable Black Mask
Enable Fog of war
Custom Script enable
Custom Script enable

When i copy ''call AMHS_EnableInvisEngine'' into a custom Script action, i can't not save because it make an error. I don't know if i must copy

''call AMHS_EnableInvisEngine''
//call AMHS_EnableInvisEngine
 
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