Yoshii
New Member
- Reaction score
- 74
I fixed the fact you could not build any building at all but I didnt have enough gold to build more than 2.
basically its exactly what I explained earlier you are using "unit type of triggering unit" in your condition pick all unit matching; you need to replace every single one of "triggering unit" to "matching unit" because you are using "matching condition bla bla bla"
I took a glance at your other trigger and found you dont seem to use loop and end up repeating alot of line for nothing
like this
this can be writen as
basically its exactly what I explained earlier you are using "unit type of triggering unit" in your condition pick all unit matching; you need to replace every single one of "triggering unit" to "matching unit" because you are using "matching condition bla bla bla"
I took a glance at your other trigger and found you dont seem to use loop and end up repeating alot of line for nothing
like this
Trigger:
- wood Copy
- Events
- Time - Elapsed game time is 1200.00 seconds
- Conditions
- Actions
- Game - Display to (All players) the text: You got more lumber...
- Player - Add 1 to Player 1 (Red) Current lumber
- Player - Add 1 to Player 2 (Blue) Current lumber
- Player - Add 1 to Player 3 (Teal) Current lumber
- Player - Add 1 to Player 4 (Purple) Current lumber
- Player - Add 1 to Player 5 (Yellow) Current lumber
- Player - Add 1 to Player 6 (Orange) Current lumber
- Events
this can be writen as
Trigger:
- For each (Integer A) from 1 to 6, do (Actions)
- Loop - Actions
- Player - Add 1 to (Player((Integer A))) Current lumber
- Loop - Actions