T3rm1nat0r
New Member
- Reaction score
- 23
dam, that screenshot is cool, the game looks so cool in space...
Holy 'edit' so cool!
I'd like to see it as soon as it is released ^_^..
Yours Truly
Thy FuKiN n0oB
Give them crow form ability. Then make em go to like 400 height. Check out this map, I think it will give you some ideas. http://www.hiveworkshop.com/resources_new/spells/918/
THIS won't be a fps or etc... Its like risk, but it has other things...
Eh, Frames Per Second?
Just a question, but can planet colonies upgrade or does it REALLY work like Risk? And also, can you make it that colonized planets will be conquered (with partial conquest) and instead it steals some income (from that planet) from the original player until it is Full Conquest, or the owner liberates.
Planet Colonies = COLONIZED PLANETS, of which the player IS the colonizer.
No, it's still 11:37PM, now it's 39 (i think)..
What is a risk?
• Income/Economy ~ determines about money and resources
• Production ~ determines anything about producing objects (high stock, more units than others, etc.)
• Ships ~ determines about your units
• Fortress ~ determines how strong Planet defenses are
• Endurance ~ determines how much attacks something can resist
• Offense ~ determines how much attacks something can destroy
• Quick ~ determines how fast something can gain or get (meaning, cooldowns or productions)
• Aggressive ~ determines how good your units are in offensive maneuver
• Defensive ~ determines how good your units are in defensive maneuver
• Teamwork ~ determines how good your units are in means of helping each other
Those are some good keys to making a good game. Know what your customers want!