Chewbalka
New Member
- Reaction score
- 14
Trigger:
- Player Leaves Building
- Events
- Conditions
- Actions
- Set GameREAL[1] = (In-game time of day)
- Set PlayerBOOLEAN[1] = False
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- GameREAL[1] Greater than or equal to (>=) 6.00
- GameREAL[1] Less than or equal to (<=) 18.00
- Then - Actions
- Trigger - Run In Game Time 6 <gen> (checking conditions)
- Game - Display to (All players) the text: 1
- Else - Actions
- If - Conditions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- GameREAL[1] Greater than or equal to (>=) 18.00
- GameREAL[1] Less than or equal to (<=) 6.00
- Then - Actions
- Trigger - Run In Game Time 18 <gen> (checking conditions)
- Game - Display to (All players) the text: 1
- Else - Actions
- If - Conditions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Game - Display to (All players) the text: 2
This trigger was made to set the Fog setting after a player leaves a building, i also have one for when they enter (almost the same thing as above, also doesent work). the problem is when it is runs it says '2' meaning all conditions are false, technicly its impossible unless when you use a variable to collect time of day it does not return as a REAL from 0-24
what would my condition have to be to have this work?