Not a question,a just a helpful post. I had trouble with this (units wandering out of the area they were supposed to be in, namely) and worked out and easy way of solving it.
Make the region you want your unit to not move out of, and then make the trigger:
Event = Unit leaves [the region you just made]
Conditions = Triggering Unit equal to [whatever unit]
Events = Order triggering unit to move to random point in [the region you made]
This should work nicely....
Cam
Make the region you want your unit to not move out of, and then make the trigger:
Event = Unit leaves [the region you just made]
Conditions = Triggering Unit equal to [whatever unit]
Events = Order triggering unit to move to random point in [the region you made]
This should work nicely....
Cam