Romek
Super Moderator
- Reaction score
- 963
> It is an handle. Therefore, it must be nulled.
Actually, only handles you can 'destroy' need to be nulled.
Units, effects, groups, timers, etc.
Players cannot be created or destroyed. The Player() function returns an existing handle.
So players, unitstate, version, weapontype, etc don't need to be nulled.
Actually, only handles you can 'destroy' need to be nulled.
Units, effects, groups, timers, etc.
Players cannot be created or destroyed. The Player() function returns an existing handle.
So players, unitstate, version, weapontype, etc don't need to be nulled.