this is the code
the problem apears to be in call ForGroup( SU.me4oveG, function moveMe4 ) i found one tutorial and used global group with this function -
. but the map still lags after short time .When i comment the
.The lag stops.Help with solution please
Code:
private function moveMe4 takes nothing returns nothing
local location tempLoc
local location tempLoc1
//call BJDebugMsg("me4")
set tempLoc = GetUnitLoc(GetEnumUnit())
set tempLoc1 = PolarProjectionBJ(tempLoc, 4.50, GetUnitFacing(GetEnumUnit()))
call SetUnitPositionLoc( GetEnumUnit(), tempLoc1 )
call RemoveLocation(tempLoc)
call RemoveLocation(tempLoc1)
//call GroupRemoveUnit(GetEnumUnit())
endfunction
private function add_and_move_Letq6tMe4Timer takes nothing returns boolean
local SpiningUltS SU = KT_GetData()
local MyUnitStruct uData
local unit me4
local location tempLoc
if(GetRandomInt(1, 100) <= 40) then
set tempLoc = GetUnitLoc(SU.caster)
set me4 = CreateUnitAtLoc( SU.p,'h002', tempLoc, GetRandomDirectionDeg() )
set uData = GetUnitUserData(me4)
call RemoveLocation(tempLoc)
call UnitApplyTimedLife(me4,'BTLF',1.0)
set uData.needRemove = true
set uData.removeFromGroup = SU.me4oveG
call SetUnitUserData(me4, uData )
if(SU.test == 0) then
call GroupAddUnit(SU.me4oveG, me4)
set SU.test = 0
endif
endif
//call KillUnit(me4)
call ForGroup( SU.me4oveG, function moveMe4 )
return false
endfunction
the problem apears to be in call ForGroup( SU.me4oveG, function moveMe4 ) i found one tutorial and used global group with this function -
Code:
call GroupEnumUnitsInRect(EnumGroup, bj_mapInitialPlayableArea, Filter(function moveMe4))
Code:
call ForGroup( SU.me4oveG, function moveMe4 )