B
--=={Bob}==--
Guest
HI all,
I seem to have problems with the enabling of doorstates.
I checked lost of other maps, with the same sort of doors and
tried their triggers, but none worked.
I'm using "upper level doors" from the "Installation
Terrain", left door to be exactly.
I used :
Condition :
Always.
Actions:
"Toggle" doodad state for "Left Upper Level Door"
at "Manager's Door".
PRESERVE TRIGGER
---OR---
Conditions:
Always.
Actions:
"Enable" doodad state for "Left Upper Level Door"
at "Manager's Door".
PRESERVE TRIGGER
---OR---
Conditions:
"Current Player" brings "At Least 1" "Any
Unit" to "Manager's Door"
Actions:
"Enable" doodad state for "Left Upper Level Door"
at "Manager's Door".
PRESERVE TRIGGER
+++AND+++
Conditions:
"Current Player" brings "At Most 1" "Any
Unit" to "Manager's Door"
Actions:
"Disable" doodad state for "Left Upper Level Door"
at "Manager's Door".
PRESERVE TRIGGER
Greetz,
--=={Bob}==--
I seem to have problems with the enabling of doorstates.
I checked lost of other maps, with the same sort of doors and
tried their triggers, but none worked.
I'm using "upper level doors" from the "Installation
Terrain", left door to be exactly.
I used :
Condition :
Always.
Actions:
"Toggle" doodad state for "Left Upper Level Door"
at "Manager's Door".
PRESERVE TRIGGER
---OR---
Conditions:
Always.
Actions:
"Enable" doodad state for "Left Upper Level Door"
at "Manager's Door".
PRESERVE TRIGGER
---OR---
Conditions:
"Current Player" brings "At Least 1" "Any
Unit" to "Manager's Door"
Actions:
"Enable" doodad state for "Left Upper Level Door"
at "Manager's Door".
PRESERVE TRIGGER
+++AND+++
Conditions:
"Current Player" brings "At Most 1" "Any
Unit" to "Manager's Door"
Actions:
"Disable" doodad state for "Left Upper Level Door"
at "Manager's Door".
PRESERVE TRIGGER
Greetz,
--=={Bob}==--