Visable Goblin Land Mines

Chewbalka

New Member
Reaction score
14
how do i make goblin land mines Always visable?

i tryed changing

Ability:
Mine - Exploding (Goblin land mine)
Values:
Cast Range
Invisibility trasition time


i didint find anything worth changing in

Item place goblin land mine
or
AOE damage opon death (Goblin Land Mine)


this is the only trigger that even relates to the mine. im 100% sure it shouldent effect it but it doesent hurt to post it, plus ive been wrong before quite a bit too.


Code:
Land Mind
    Events
        Unit - A unit Dies
    Conditions
        (Unit-type of (Dying unit)) Equal to (==) Goblin Land Mine
    Actions
        Special Effect - Create a special effect at (Position of (Dying unit)) using war3mapImported\NewDirtEXNofire.mdx
        Set SP_Explosions[SP_ArrayControl[1]] = (Last created special effect)
        Set SP_ArraySave[1] = SP_ArrayControl[1]
        Set SP_ArrayControl[1] = (SP_ArrayControl[1] + 1)
        Wait 6.00 seconds
        Special Effect - Destroy SP_Explosions[SP_ArraySave[1]]

The Trigger is to create a eploson effect when a mine goes off, using multiple variables so it can handle alot of explosions at once, works good i can have dozens going off at the same time and have no remaining speciel effects left over.


Thanks for reading and hopefully telling me what value i gotta change..
 

Dest

New Member
Reaction score
26
You want goblin land mines visible? I'll have a look.

EDIT: It's impossible to make the goblin land mines. Simply make a unit who is unattackable and then give it the same abilities as land mines. Or you can make a trigger to make the goblin land mines unattackable.
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Create a dumy with locust and true sight at mine location.
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Then ur lazy u can also create dumy at start of game for all players and the true sight set to 99999999
 

Dest

New Member
Reaction score
26
Then ur lazy u can also create dumy at start of game for all players and the true sight set to 99999999

I'm not lazy...I only posted a method. I never said to go against with it... :p

But, if you do that, it would make every unit in the map visible, if the map maker wants them to be invisible...
 
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