Hatebreeder
So many apples
- Reaction score
- 381
Played the old map (without the new hero) and I have some feedback. Here it is in point form:
Note: I played solo, meaning I only fought against creeps. You should take that into account when reading my statements.
1) The hero tooltips (in the tavern) need to be fixed. Seriously, I didn't know the abilities of the hero I was picking. For example, the tavern said: Train Blade Mistress: Learns Blink, Fan of Knives.....Veangence.
2) The hero starting zone with the tavern seems a little odd with no south and east walls. Try and block those off with trees / doodads / cliffs / walls. Whatever seems appropriate.
3) I noticed a large empty mid region that is unused. Any idea what's that for?
4) I played the collosus...and here's my feedback for him. In the beginning he seems too weak and in the end too strong (against creeps anyway). Also, his abilities all have downsides. Why? They're supposed to be abilities, hence they make him stronger. They're not supposed to offset extra damage with extra damage taken....:S Or do all your heroes have offsetted abilities? If this is the case, then I guess it's ok, because it's balanced anywho.
5) The terrain needs a little work. It works for now, but it isn't very fancy or good looking.
6) I found the lack of items understandable but dissapointing. Items allow a huge range of customization, that unfortunately you don't have because of your attribute system. Might I suggest altering that slightly? Maybe use the up and down arrow keys or something to change attributes?
7) The beginning text message " This is Moridin's attribute profile" or something like that. I think it would be better if it said, "On the top right, you can see your attribute profile." Right now, I didn't know what it was talking about until I saw the multiboard on the top right...
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Anyway, criticism aside, I think that this could definitely become a really nice arena. The hero abilities that I've seen are pretty original and quite interesting, which is the major thing you need to get right in this kind of map, so GJ.
1) Yeah, I know. Can't think of something appropriet, so I left it as standard. I thought of adding a small guide of strengths, weaknesses and a brief "how to play" and also a list of their abilities. Will change this in the next update.
2) Will change that too.
3) Thats for duels. "duels" are initiated by typing in "-duel". That feature only works if you're more than 1 player.
4) Well since his passive reduces almost all the damage taken for 7 seconds and insanly empowers him for a short duration, I thought it might be appropriet to force him to achieve this state. Also balances him a bit more towards late game.
5) Yeah I guess so. But as for now, I am satisfied with it as it is, since the terrain shouldn't be too flashy. The players shouldn't be distracted by terrain, hence I should keep the loading time / amount of destructables efficient.
6) I will add more tomes that will give you various bonuses (such as life steal, Spell life steal, maim and other effects such as slow).
7) Thats also just to know who's profile you are viewing. If you select an enemy hero, you are able to view their profile / stats on your multiboard.
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Thanks alot =) Though, I'm hoping to get assistance from the players/users and also comments. Since this game should appeal to others too, not just myself.
EDIT: Did alot of cosmetics today. Added the use of Gold, redid some describtions and made a few code improvements. Updated first Post