Blackveiled
Formerly, Ban-Lord
- Reaction score
- 157
yeah thats optional
Sirroelivan said:?Does this trigger don't just work when the typing player actually types a "."?
Explanation plz
It should read:Sirroelivan said:?Does this trigger don't just work when the typing player actually types a "."?
Explanation plz
Chat
Events
Player - Player 1 (Red) types a chat message containing . as A substring
corvusHaunt said:You should set the unit whenever someone selects it. Something like:
Code:Event Selection- Player selects a unit Condition Triggering Player = Owner of selected unit Action Set Units[Player number of triggering player] = Selected Unit
Which can make it alot more dynamic.