We're currently not recruiting since we do not need another person at this point, but thank you for the offer and I'll be sure to let you know if we ever need another person on the team.
Great
We're currently not recruiting since we do not need another person at this point, but thank you for the offer and I'll be sure to let you know if we ever need another person on the team.
"First, there were A Kingdom of Apocalypse, an AoS map by Vestras, but then Twillight Crusade came and buttfucked A Kingdom of Apocalypse totally!!"
Bright future I got...
Toxin Bomb (screenshot on first post): Area of effect instant damage on detonation, with subsequent DoT
Natural Remedy (can't think of much better name): Single-target healing spell, relatively low cooldown and mana cost, but not as powerful as other healing spells
(UNKNOWN) - Need an idea, preferably something passive and must be improveable in some way by Advanced Herbalism (preferably not just a boost of the current effect, but an additional, not-too-strong bonus effect)
Ultimate - Advanced Herbalism: Improves the effects of all the herbalist skills
[list=*]
[*]Toxin Bomb - Adds a stackable slow effect while units are in the cloud's AoE
[*]Natural Remedy - Not sure of exactly how it will be buffed, I was considering slight damage reduction to all damage, or moderate damage reduction VS specific damage types (such as poison)
[*]UNKNOWN - Need a spell idea first[/list]
"First, there were A Kingdom of Apocalypse, an AoS map by Vestras, but then Twillight Crusade came and buttfucked A Kingdom of Apocalypse totally!!"
Bright future I got...
Just go about your business and we'll go about ours. I don't see why there has to be a competition between the two projects.
Different maps will attract different players, anyway.
the critical hit chance thing is a great idea and i think the way you have it set up is perfect. also i absolutely love the spell synergy idea. when youre done with the map perhaps you could release tutorials on both these systems. i sure know i would like to see more of these types of things in maps.
also as a side idea, (im not sure if you came up with this already i didnt read every single post) you should do a terrain based system. like if you're behind rocks or something you take less damage from or there is a chance that ranged attacks will miss you but it doesnt affect melee attacks.
also for strategy purposes it may be a good idea to make missile type spells go off at the first thing they touch, not just the target. so like a creep or a rock or tree or something could get in the way of a firebolt for example