Jesus4Lyf
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  • http://www.hiveworkshop.com/forums/1384544-post9.html
    (Thread: http://www.hiveworkshop.com/forums/spells-569/dark-aeroblast-v1-00-a-150613/)

    Deaod:
    -constant handles are bad (because it screws up the map after optimizing). And besides, you should use GroupUtils for that.
    -I see hardcoded, arbitrary numbers in there.
    -Square both sides of a comparison using SquareRoot(). Its more efficient that way.
    -i personally hate AIDS and KT.
    -scopes need to die. use libraries instead.
    -I think you couldve outsourced a bit to things like xe.
    -More importantly: What does this do?

    Aww.... he hates KT xD (No quote in VM allowed :O)
    I'm writing a language system! I'm making a simplistic Elven predefined language for it.

    "Are you prepared to fight at the hill" -> "Aiur eiu yawhaet ag purya yr ei heihl". Working somewhat nicely.

    However, Romek's ExplodeString is not serving me well. I'll need to write my own text parser to handle punctuation and such.
    Anyway to detect damage from normal attack before armor types and armor values reduce it, the unit's damage? ArmorUtils doesn't seem to work with armor type for me. Or I didn't read it thorougly through. Or no idea.
    The earth slows down every year. In fact, every year we have a "leap second" to make up for it.

    If we go back, say, 1 billion years, how fast is the earth spinning?

    Needs math help :(.
    Err... If you don't mind, can you show a visual example of using linked lists instead of struct stacks in spells?
    But what is the point of linked lists if we have arrays? And aren't linked lists in vJASS just arrays?
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