Jesus4Lyf
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  • Cohadar once said something (within the first two pages of the TT thread off memory) about evaluating return-nothing boolexprs causing desynchs. So unless that is tested I don't consider it safe. :)

    Then again, return-nothing and null are two different things. So I suppose it may be fine. I'd still want to see it tested, though.

    (Obviously people do null boolexprs all the time. Problem is in evaluating a destroyed boolexpr, that handle may be reused, and you may try to evaluate a unit or something dumb or a newer boolexpr, which may execute code you didn't want to execute.)
    Hello, i don't want make more off-topic so i ask it here

    You forgot to answer this question :

    > I don't know if that could cause desynchs in a real game, however.

    Why it should ? I don't get the reasons
    (you were talking about remove an boolexpr linked to an event))
    Oh yeah, I implemented a GetLastData function which just returned a non-array value, took 0.140 ms to execute :D
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