Jesus4Lyf
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  • I'm making an item drop system similiar to Diablo 2's body loot. When a hero is knocked out in my rpg and his/her spirit is rejoined by a medium their body comes to them, so their items are left behind. In order to stop abuse by other players picking up, I have to register the owner.
    Cool. You'll have to let me know how you go with that or something. Not sure exactly what you're trying to achieve, but it'll be interesting to see.

    The right tool for the right job... We'll see if AIDS is it! ;) Heh. :p
    As said previously, yes I'm a Christian. I don't have a Garena account (or rather at very least -never- ever use it if I do have one). Why wouldn't I have this name? :)
    *Shrugs* All benchmarks are already in the KT2 thread. KT1 is a textmacro of struct/stack (global timer). KT2 is faster for one instance. That's all. And in knockbacks, usually you only have one instance. The speed advantage otherwise is like... 25% of nothing. :p

    I forget the exact numbers. They're all in the KT2 thread. It's the most thoroughly benchmarked system I know of.

    The real issue is what's nicer to code with and what improves readability and such. :)

    And get Vex to unmute me on WC3C if you want it there. :p
    Benchmark it and tell me how efficient can it be and I will use it.

    Also it must go into wc3c library or the resource wouldn't get approved meaning you have to create another new account.
    KT2 or a global timer is appropriate for a knockback. TimerUtils is not. It doesn't handle it correctly.

    In some circumstances (imo most circumstances) KT2 will be more efficient than a global timer for a knockback system. :)
    It doesn't seem appropriate.

    One global timer for a knockback system is more efficient, tried to use TimerUtils but got rejected.
    Perhaps not, sorry. It seemed appropriate.

    Umm. If you have two knockbacks, they should be attached to KT2 not PUI.
    In general you don't need to attach two instances of the same thing to one unit. They can be merged into one.

    If you need more than one, it shouldn't be attached to the unit, probably. :)
    Dude. That's genius. Lol.

    You realise there's heaps of ways to store booleans like that? XD
    But yea, all redundant now. Go back 6 years and tell everyone and make an alternate WC3 mapping reality. XD
    The natives TriggerWaitOnSleeps and IsTriggerWaitOnSleeps. Use typecasted booleans, and they carry data happily. I won't use it, though.
    I found a rather interesting way to attach to a trigger with 100% stability with no O(n), or H2I. It still uses the return bug, though, so you wouldn't like it. That and Blizzard is fixing it.
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General chit-chat
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  • tom_mai78101 tom_mai78101:
    Make sure you keep checking out my news..
    +2
  • Jesus4Lyf Jesus4Lyf:
    Man, I made this account 15 years ago? Wild. :)
  • Ghan Ghan:
    Seeing J4L is definitely a blast from the past.
  • Jesus4Lyf Jesus4Lyf:
    Oh hey Ghan! Long time. :)
    +1
  • jonas jonas:
    J4L! What has happened in your life
  • Jesus4Lyf Jesus4Lyf:
    Hmm, how to summarize... Moved to the USA and got married. Became a professional software engineer and solution lead. Learning Godot for game dev. :)
  • jonas jonas:
    So you are pursuing game dev as a hobby? What industry is your dayjob in?
  • jonas jonas:
    FAANG?
  • Jesus4Lyf Jesus4Lyf:
    Not quite FAANG, less pay for a less hours/stress. Yeah, game dev as a hobby.
  • jonas jonas:
    makes sense. Do we have a hobby game dev subforum to showcase some work?
  • Blackveiled Blackveiled:
    Happy Thursday
    +1
  • The Helper The Helper:
    Happy Thursday!
  • The Helper The Helper:
    TGIF!
  • The Helper The Helper:
    hey tom_mai please do not archive anymore news
  • Ghan Ghan:
    AMD Ryzen 7000 next week :D
    +1
  • The Helper The Helper:
    noice!
  • tom_mai78101 tom_mai78101:
    "hey tom_mai please do not archive anymore news" ----> Got it. What should we do with the "News Archive" subforum?
  • The Helper The Helper:
    I think leave it for real old news that cannot be sorted the reason we had it in the first place was a server issue that we do not have anymore. I don't want to get rid of the archive just not put anything in it for now until we figure it out more
  • The Helper The Helper:
    The side chat has nothing on the discord. it is not possible but the biggest thing on my wish list right now is a sidechat channel on the disord that hooks up to this...
  • Ghan Ghan:
    I've been selected for the Diablo IV beta.
    +1
  • Ghan Ghan:
    Woo!
    +1
  • The Helper The Helper:
    that is so cool
  • V-SNES V-SNES:
    Eh just noticed the new discord section on the side. Looks great!
    +1
  • Blackveiled Blackveiled:
    :( feels bad I can't ever get selected for any beta I sign up for. It's annoying as heck.
    +1

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