OK there will be 3 AIs 1 for Assault 1 for medic and 1 for Scout and since each AI will control diffrent classes it doesnt have to be MUI and it will perform better.
That engineer sound niffty
Hey again you posted to your self lucily i suspected so and saw it ok that thing with not detecting through walls will do and i thougt i make 3 AIs for 3 classes thas not MUI but beter to handle and it doesnt have to be MUI since each will only controll 1 Unit so if you like it that way which 3 classes do you want
ok what do you want me to trigger now?? I was thinking that a make an AI for the players thas not human controled so that you can play on you own with 3 or 2 or 1 other bot depending on thr human players
oh yes and when we make it multiplayer we will need much more zombies and diffrent types. We could use the ghoul and aclectolytes modles for more types if you want because they look kinda like zombies to and also make a super strong zombie that the whole team needs to take down
fyi Ghan we are getting an error trying to access stats or world editor tutorials Error 526 Ray ID: 72128c6bf99f6707 • 2022-06-26 02:35:15 UTCInvalid SSL certificate
I just saw a bunch of running and jumping past all the enemies look like it was scripted as he said I guess I should have watched the whole thing. I only got a couple of minutes in. You should post that video in the forum Tom
Currently busy with making the run even better, so I'll post that new one once I'm done. Right now, I had to modify the emulator itself, the tools that makes this video, and some RAM address disassembling / reverse-engineering to get the right values, and such.