OK there will be 3 AIs 1 for Assault 1 for medic and 1 for Scout and since each AI will control diffrent classes it doesnt have to be MUI and it will perform better.
That engineer sound niffty
Hey again you posted to your self lucily i suspected so and saw it ok that thing with not detecting through walls will do and i thougt i make 3 AIs for 3 classes thas not MUI but beter to handle and it doesnt have to be MUI since each will only controll 1 Unit so if you like it that way which 3 classes do you want
ok what do you want me to trigger now?? I was thinking that a make an AI for the players thas not human controled so that you can play on you own with 3 or 2 or 1 other bot depending on thr human players
oh yes and when we make it multiplayer we will need much more zombies and diffrent types. We could use the ghoul and aclectolytes modles for more types if you want because they look kinda like zombies to and also make a super strong zombie that the whole team needs to take down
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.