Usage
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//for a specific player
local unit cast = GetTriggerUnit()
local real magnitude = 5.0
call ShakeCamera(GetOwningPlayer(cast),magnitude)
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//for all players
call shake()
//it automatically uses a magnitude of 15
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//global shake + ground ripple
local boolean reverse = false
local real dur = 2.0
call earthShake(x,y,reverse,dur,startradius,endradius,widthofdeform)
use it for spells like collision and stuffs, or whatever u want
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.