http://www.wc3c.net/showthread.php?p=1106529#post1106529
I'm not sure how many of you can tell what the spells do just by looking at the code, and if you don't want to go back to 1.23 to check out the spells, i don't blame you, but I assure you, these spells are amazing.
There is also a new fiery hero model/skin that the fire spells would probably go quite good with.
The Fire Dissipation, sweet, don't remember the other stuff but that one alone is well worth salvaging.
Really, the Ball and Chain spell is really great too, it was amazing to see just how fantastic a custom spell could be. it didn't feel like any other war3 spell in the slightest(like if there were a brand new melee hero, - which isn't going to happen- he would have a spell like this maybe). It's all amazing. Let me quote JonNny as to the current problem, sums it up quite nicely:
"Sure it cannot work because of the changes which came with the patch
I used H2I which could easily replaced with the new GetHandleId() function
but all those I2U or I2E cannot be relaced and i would have to rewrite a big part of the script changing everything to Hashtables and stuff"
I posted something about this awhile ago...not sure where or even if it was at this forum... the I2U and I2E problem...I know this 1.24 stuff is still pretty new to everyone but I hope these awesome spells might be good incentive for some of you smart coders out there to tackle the new hashtables and whatever.
I'm not sure how many of you can tell what the spells do just by looking at the code, and if you don't want to go back to 1.23 to check out the spells, i don't blame you, but I assure you, these spells are amazing.
There is also a new fiery hero model/skin that the fire spells would probably go quite good with.
The Fire Dissipation, sweet, don't remember the other stuff but that one alone is well worth salvaging.
Really, the Ball and Chain spell is really great too, it was amazing to see just how fantastic a custom spell could be. it didn't feel like any other war3 spell in the slightest(like if there were a brand new melee hero, - which isn't going to happen- he would have a spell like this maybe). It's all amazing. Let me quote JonNny as to the current problem, sums it up quite nicely:
"Sure it cannot work because of the changes which came with the patch
I used H2I which could easily replaced with the new GetHandleId() function
but all those I2U or I2E cannot be relaced and i would have to rewrite a big part of the script changing everything to Hashtables and stuff"
I posted something about this awhile ago...not sure where or even if it was at this forum... the I2U and I2E problem...I know this 1.24 stuff is still pretty new to everyone but I hope these awesome spells might be good incentive for some of you smart coders out there to tackle the new hashtables and whatever.