1. Use the trigger action "create special effect on unit". You'll need to use variables to remove the created effect.
2. Give the villagers the "wander" ability.
instead of doing wander i used an integer array variable with regions.
actions
set random = random integer between 1 and (number of regions you have)
if random = 1
then issue order targeting your region.
else if random = 2...
this is good for me because i don't want them to just walk around i want them to go to different shops so it looks like they are shopping.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!