Prometheus
Everything is mutable; nothing is sacred
- Reaction score
- 589
You need to work Locals into GUI like
Code:
local integer AA = 1
[GUI]set AA = 2[/GUI]
local integer AA = 1
[GUI]set AA = 2[/GUI]
I say you should add a "help" thing. Add a part for FAQs and then a turtorial section. It will make it so that the same questions wont get asked 3 times a day. Good luck!dicpimp said:It would be nice if it would include an office assistant just like microsoft word and others. It would help beginners where to start and attract more potential map makers.
don't expect everyone to not know that.SFilip said:@Ben and others that suggested locals in gui
you people need to understand that there are reasons for locals being jass only.
a local only works in a function you defined it in. however one trigger isn't always one function.
for example a condition always needs a new function. player/unit groups also need one. current gui also "likes" to create a separate function for if - conditions, but i guess zoxc can bypass this in his editor.
besides there is a simple custom script that can turn globals intro locals. you really shouldn't expect much more than a simple gui action that would replace that custom script.
kc102 said:Have it so that you can use variables for the spacific unit event.