A Non-cinematic quest?

2evil

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variables store informatin from one trigger to another, so you can have the game recall values, units, areas, and such without having to find them again
 

magnemann

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2evil said:
variables store informatin from one trigger to another, so you can have the game recall values, units, areas, and such without having to find them again


But Variables arent really needed then?

edit: its just... To make stuff easier In the future or something?
 

2evil

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yeah

for example, in my map, a player can revive dead heros that they previously had. In order for the game to remember the heros, i had two options.

1. Have the *dead* units in regions where they would be aliove and in the way
2. Store the hero in a variable so they are completely invisible to the players, until the time comes for them to choose who to revive :D

there are always ways around variables, but they make life A LOT easier in complex triggers usually

and sry for the long reply forgot that i posted here :(
 

magnemann

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Thanks For helping :)

although, Once I make a variable, Is there Necessary To do something more about that variable, or Shall it Just stay the way When I made it?

Edit: Do I need a variable to transfer a Hero In a campaign mission, to the next mission?
 
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