A spell with minimum cast range

WayTooShort

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Is there any spell that has minimum cast range and no side effects? Only one I can think is blink, but it moves the caster..
 

Weep

Godspeed to the sound of the pounding
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Blink is the only such spell of which I know.

Alternatively, you could trigger a fake error message upon the unit being issued the order if it's too close, but it won't exactly mimic WC3's behavior.
 

gabriono

New Member
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Thes is what i figured out:
Trigger:
  • Spell Cast Range
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Blink
    • Actions
      • Set SpellPoint = (Target point of issued order)
      • Unit - Order (Triggering unit) to Stop
      • Unit - Create 1 SpellDummy1 for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing (Facing of (Triggering unit)) degrees
      • Set Unit = (Last created unit)
      • Unit - Add Shockwave to Unit
      • Wait 0.50 seconds
      • Unit - Order Unit to Orc Tauren Chieftain - Shockwave SpellPoint
      • Wait 2.00 seconds
      • Unit - Remove Unit from the game
      • Custom script: call RemoveLocation(udg_SpellPoint)


2 problems:
1. It has no cooldown since it dont cast anything(its a delay at blink).
2. The dummy dont cast the spell, i dont figure it out why?!?
 

NoobImbaPro

You can change this now in User CP.
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2.the spells use MP, maybe your unit hasn't mp???
1.Just check the distance of you and target point of ability, and then put actions
 
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