Using damage detection I believe.
Then just heal the amount of damage he took times two.
(times two to heal the amount he took [bringing him to where he was before taking the damage], then to actually heal him)
http://www.thehelper.net/forums/showthread.php?t=69616
If you have any future questions take a look at that thread.
in what way is the thread nonsense? it explains in mostly layman terms what the abilties entails, not too detailed but neither is it nonsenseThat thread is such garbage, they give jack shit for information to anyone who would actually hope to trigger or write any of those spells/abilities.
Using damage detection I believe.
Then just heal the amount of damage he took times two.
(times two to heal the amount he took [bringing him to where he was before taking the damage], then to actually heal him)
in what way is the thread nonsense? it explains in mostly layman terms what the abilties entails, not too detailed but neither is it nonsense
If you don't understand the thread, I suggest you to experiment more with the trigger editor.
And Windwalk, you never asked for a trigger. And actually the spell is in the spell index
Its a fail thread because anyone who wants to make a DotA ability for them selves and has to look it up in the first place will have no idea how to recreate the ability based on how little information is given in that thread.
That is why the thread is garbage. :thdown:
BorrowedTime
Events
Conditions
Actions
Unit - Add HP-Bonus to (Triggering unit)
Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + ((Damage taken) x 2))
Unit - Remove HP-Bonus from (Triggering unit)