H34DhUnT3r
Ultra Cool Member
- Reaction score
- 36
Hi,
For some reason this next trigger doesn't work.
All is initialized. The skill adding does work, but it won't increase the level of it.
Can anyone see what's wrong? or any tips how to discover what is wrong?
Thanks in advance
Greetings,
H34DhUnT3r[NL]
EDIT: omfg, i just see what's wrong =.= plz remove thread (A)
For some reason this next trigger doesn't work.
All is initialized. The skill adding does work, but it won't increase the level of it.
Trigger:
- HeroTowerAddskill
- Events
- Time - Every 1.00 seconds of game time
- Conditions
- Actions
- For each (Integer B) from 1 to 20, do (Actions)
- Loop - Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- HT_HasSkill[(Integer B)] Equal to True
- Then - Actions
- Set TmpMapGroup = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Blood Mage))
- Unit Group - Pick every unit in TmpMapGroup and do (Unit - Add HT_Skills[(Integer B)] to (Picked unit))
- Unit - Set level of HT_Skills[(Integer B)] for (Picked unit) to HT_SkillLVL[(Integer B)]
- Custom script: call DestroyGroup(udg_TmpMapGroup)
- Else - Actions
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Loop - Actions
- For each (Integer B) from 1 to 20, do (Actions)
- Events
Can anyone see what's wrong? or any tips how to discover what is wrong?
Thanks in advance
Greetings,
H34DhUnT3r[NL]
EDIT: omfg, i just see what's wrong =.= plz remove thread (A)