Why don't u simple base it of Drunkez Haze, Shadow Strike, Frost Arrow or something?
Events
A unit starts the effect of an ability
Conditions
Ability being cast Equal to Sunder Armour
Actions
Set Temp_Point = Position of (Target unit of ability being cast)
Create 1 Dummy Unit at Temp_Point for Owner of (Triggering unit) facing Default building facing degrees
Add Slow (Dummy Ability) to Last created unit
Add a 2.00 second Generic Expiration timer to Last created unit
Order Last created unit to Human Sorceress - Slow (Target unit of ability being cast)
Custom Script: call RemoveLocation (udg_Temp_Point)
Code:Events A unit starts the effect of an ability Conditions Ability being cast Equal to Sunder Armour Actions Set Temp_Point = Position of (Target unit of ability being cast) Create 1 Dummy Unit at Temp_Point for Owner of (Triggering unit) facing Default building facing degrees Add Slow (Dummy Ability) to Last created unit Add a 2.00 second Generic Expiration timer to Last created unit Order Last created unit to Human Sorceress - Slow (Target unit of ability being cast) Custom Script: call RemoveLocation (udg_Temp_Point)