About Units First atack speed

merlinds

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This is a continuation of the post "About Casting time"
I opened a new thread because this is a diferent question.

Im making a necromancer (Diablo II) based hero.
He obviously have the poison nova. The Special effect that i use is the next.
I create several Catapults arround the hero, the catapults are dummys, with the fire projetile like the hydra (A green thing)
Then i order every catapult to "attack the ground" in a circle arround the necromancer.
So in game you see the hydra projetile to merge from the necro and open in a circle.
The problem is that the catapults takes a little time to attack, so once you press the skill (Based on WW so is instant) there is a little delay for the projetiles to appear.
I do not find the option in the object editor that makes the catapults to instantly attack.

Can some one help me?? pleaseeeee??
:p
Thanks in advance.

(Solved)
The option Cast - BackSwing does that, is the time the unit takes to perform the attack, then there is another option called Atack Cold Down that defines the time betwen each atack. Nice!!!
 
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