E
Eternal255
Guest
is there a way to add an ability to an item once certian events are met?
example from my map:
player types <text>, and they have an item (lets call it fire oil), and a weapon (lets call it sword) in a <heros> inventory. then is there a way to add, say fire damage or +damage or +str (etc) to the weapon, so i dont have to make weapons for each special?
ty
also- not really related to the topic, but, how can i make a hero spell that ressreucts heros (allied heros, doesnt matter bout urself cause u only have 1 hero) ex: hero dies, and an allied hero within like 1000 from hin casts <spell> and the hero that died gets revived. ive tried a lot but none have worked :'(
example from my map:
player types <text>, and they have an item (lets call it fire oil), and a weapon (lets call it sword) in a <heros> inventory. then is there a way to add, say fire damage or +damage or +str (etc) to the weapon, so i dont have to make weapons for each special?
ty
also- not really related to the topic, but, how can i make a hero spell that ressreucts heros (allied heros, doesnt matter bout urself cause u only have 1 hero) ex: hero dies, and an allied hero within like 1000 from hin casts <spell> and the hero that died gets revived. ive tried a lot but none have worked :'(