Red Beard
Part-Time helper.... Full Time Lurker
- Reaction score
- 38
Righto
As a reward from a quest, the local potion shop sells a greater variety of potions
By using the Trigger
Event:
Neutral Building: Add <item> to <shop> with (x) in stock and max stock of (y)
The 'level' of success determines the amount in stock and its max stock.
However, regardless of how many are in stock, once purchased, the item is removed from the shop. This was not my intention.
Having considered many possibilities (Filling the <Items made> field, and searching for a perhaps conflicting trigger that removes them) I am at a loss as to why this is occuring?
The conflicting Trigger I had considered was the hero purchase, but as a hero is a unit this, and a boolean check of Hero, makes this seem impossible.
Has anyone come across this problem before?
Solutions to fix it?
As a reward from a quest, the local potion shop sells a greater variety of potions
By using the Trigger
Event:
Neutral Building: Add <item> to <shop> with (x) in stock and max stock of (y)
The 'level' of success determines the amount in stock and its max stock.
However, regardless of how many are in stock, once purchased, the item is removed from the shop. This was not my intention.
Having considered many possibilities (Filling the <Items made> field, and searching for a perhaps conflicting trigger that removes them) I am at a loss as to why this is occuring?
The conflicting Trigger I had considered was the hero purchase, but as a hero is a unit this, and a boolean check of Hero, makes this seem impossible.
Has anyone come across this problem before?
Solutions to fix it?