- Reaction score
- 888
I imagine that DotA's AI is entirely trigger-driven. I doubt it uses the AI Editor at all.
function Trig_Adjust_for_Difficulty_Actions takes nothing returns nothing
set udg_GoldBounty = ((udg_GoldBounty)+(3-(udg_Difficulty_Level)))
endfunction
//===========================================================================
function InitTrig_Adjust_for_Difficulty takes nothing returns nothing
set gg_trg_Adjust_for_Difficulty = CreateTrigger( )
call TriggerAddAction( gg_trg_Adjust_for_Difficulty, function Trig_Adjust_for_Difficulty_Actions )
endfunction