~GaLs~
† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
- Reaction score
- 180
>>What if 2 units with different model files had the spell?
You missed out something or what..
The mid constant function state out that what unit is going to be summon.
>>Just, I suppose, your's has a different name, is MUI, and has a different projectile.
Edit - Ok, sorry tinki3..My fault..
I think think that spell will just remain not mui...Cant figure out anything to make it 100% mui
You missed out something or what..
JASS:
//===========================================
//== Constant Functions ==
//===========================================
constant function RC_RawCode takes nothing returns integer
return 039;A003039; //Rawcode of Reflective Counter [Spell]
endfunction
constant function RC_heroID takes nothing returns integer
return 039;H003039; //Rawcode of the dummy you created earlier [Unit]
endfunction
constant function RC_CounterPercent takes integer lvl returns integer
return lvl*20 //Percentage to trigger Reflective Counter [Level of Ability x 20]
endfunction
//===========================================
//== End ==
//===========================================
The mid constant function state out that what unit is going to be summon.
>>Just, I suppose, your's has a different name, is MUI, and has a different projectile.
Edit - Ok, sorry tinki3..My fault..
I think think that spell will just remain not mui...Cant figure out anything to make it 100% mui