Spellpack Aim, Reflective Counter, and Rock Bounce

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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>>What if 2 units with different model files had the spell?
You missed out something or what..
JASS:
//===========================================
//==          Constant Functions           ==
//===========================================
constant function RC_RawCode takes nothing returns integer
    return 'A003' //Rawcode of Reflective Counter [Spell]
endfunction

constant function RC_heroID takes nothing returns integer
    return 'H003' //Rawcode of the dummy you created earlier [Unit]
endfunction

constant function RC_CounterPercent takes integer lvl returns integer
    return lvl*20 //Percentage to trigger Reflective Counter [Level of Ability x 20]
endfunction
//===========================================
//==                 End                   ==
//===========================================


The mid constant function state out that what unit is going to be summon.

>>Just, I suppose, your's has a different name, is MUI, and has a different projectile.

Edit - Ok, sorry tinki3..My fault..
I think think that spell will just remain not mui...Cant figure out anything to make it 100% mui
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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Updated, ,made Reflective Counter easier implement, Aim now shows damage on both caster and target's head.
 

rodead

Active Member
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nice spell gals as always but i replayed a little late but still you get +rep :D
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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LoL Thanks!

>>Why is Makking spells so difficulty?
Nope, it is far more easy than making a map :D
 

rodead

Active Member
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LoL Thanks!

>>Why is Makking spells so difficulty?
Nope, it is far more easy than making a map

Lol but the way how to make spells is hardt because i'm always earleyer done with the map then the spell ^^
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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>>Lol but the way how to make spells is hardt because i'm always earleyer done with the map then the spell ^^
Map is easy done in GUI. But in Jass, I feel it is so confusing.
 

tooltiperror

Super Moderator
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231
JASS:
// Special thanks to KaTTaNa's Local Handle Variable System


Return Bug.
 

Sim

Forum Administrator
Staff member
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Thanks!

Naturally, if the author is to fix these spells, they will most probably be approved once again!
 
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