[AoS] Clash on the Taledon Stone

Blackveiled

Formerly, Ban-Lord
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About - Map is currently in: Development.
Clash on the Taledon Stone is an AoS (Aeon of Strife) map. Players must defend and push their enemies back for additional resources and benefits. Any team that claims the center point for over 45 minutes (in total) or defeats the other team's base wins.

Storyline
The Argus Stone, a powerful Xel'Naga artifact known for it's immense power has been located in the ruins of Taledon. The Terran Dominion and Kizrath's Protoss battle eachother to claim the powerful Argus Stone.

Objective
• Defeat opposing team's base or Hold center temple for over 45 minutes (in total; to hold the center temple you must have control of each team's side of the middle lane.

Bases
Each team has 3 bases, the main base, a resource collection base, and a Unit Training Facility. Resource Collection bases increase's your team's income. If you take control of an opposing team's resource collection base, your income is increased. Unit Training Facilities provide world-wide buffs (stackable) to soldiers on the map, and you are able to change unit compositions for your entire team (to allow for soldier countering to allow easier pushing).

Stats
• Attack - Increases hero damage by 1. Increases hero energy by 5. Attack increases attack-based spells by 1 damage. (Attack is for attack/defense-based heroes.)
• Vitality - Increases hero health by 20. (All heroes except Defense-based heroes).
• Defense - Increases hero health by 25. Increases hero armor by 0.25 (Defense is for defense-based heroes).
• Magic - Increases hero damage by 1. Increases hero energy by 20. Magic increases magic-based spells by 1 damage. (Magic is for magic-based heroes).
• Speed - Increases hero attack speed and movement speed. (Speed is for all heroes).

Heroes
Each team has unique heroes that players can choose. I will show more hero information later, but I will start with the first Protoss hero.
Each hero possesses 2 offensive abilities, 1 passive ability, 1 ultimate ability, and stat bonus abilities.

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Elite Templar
Attack | Vitality | Speed

Abilities
(Offense) Charge-Bash - The Elite Templar charges and bashes (stuns) a target unit, dealing damage.
Rank 1 - 75 damage + attack
Rank 2 - 150 damage + attack
Rank 3 - 225 damage + attack
Rank 4 - 300 damage + attack

(Offense) Ambush - The Elite Templar cloaks himself temporarily allowing you to deal ambush damage to your enemy. If he is attacked this ability is cancelled.
Rank 1 - 150 damage + attack
Rank 2 - 225 damage + attack
Rank 3 - 300 damage + attack
Rank 4 - 375 damage + attack

(Passive) Critical Strike - The Elite Templar has a chance to critical strike with any of his attacks or abilities, dealing extra damage upon strike.
Rank 1 - 10% critical strike chance, 1.5x damage
Rank 2 - 11% critical strike chance, 2.0x damage
Rank 3 - 12% critical strike chance, 2.5x damage
Rank 4 - 14% critical strike chance, 3.0x damage

(Ultimate) Psi Infused Blades - The Elite Templar infuses his blades with psi making his weapon charge up with every hit he deals, gaining 20 attack. Lasts 20 seconds.
Rank 1 - 20 Attack
Rank 2 - 25 Attack
Rank 3 - 30 Attack
Rank 4 - 35 Attack


If you have any hero suggestions, comments, or feedback please reply. This game is in development.
 
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