xXGauntletXx
New Member
- Reaction score
- 4
Arcane Missiles (AOE Version) as suggested by Dirac in the Spell Idea Thread
Trigger:
- Arcane Missile AOE
- Events
- Unit - A unit owned by Player 1 (Red) Begins channeling an ability
- Conditions
- (Ability being cast) Equal to Arcane Missile
- Actions
- Set level_of_arcane_missile = (Level of Arcane Missile for (Casting unit))
- For each (Integer A) from 1 to (level_of_arcane_missile + 1), do (Actions)
- Loop - Actions
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 500.00 at (Center of (Playable map area)), dealing (2.00 x (Real((Intelligence of (Casting unit) (Include bonuses))))) damage of attack type Magic and damage type Magic
- Environment - Create a 0.50 second wave deformation from (Position of (Casting unit)) to ((Position of (Casting unit)) offset by 500.00 towards 0.00 degrees) with radius 500.00, depth 96.00, and a 0.10 second trailing delay
- Wait (3.00 / ((Real(level_of_arcane_missile)) + 1.00)) game-time seconds
- Environment - Stop (Last created terrain deformation) over 0.00 seconds
- Events