denmax
You can change this now in User CP.
- Reaction score
- 155
It did mine
Creeps don't drop potions. Are you sure?
Then it must be retarded again >.<
Creeps don't drop potions. Are you sure?
Then it must be retarded again >.<
Nah, then lower the pots price. They're waay too expensive. I suggest lower them by 75%
Also, I suggest you keep the shops clean. I don't give a damn of dying when buy an item!
Points to capture = try add some more interesting things to make players get the urge to capture it.
Sometimes, creeps that won made a colony in an area. Trigger them to make a 'grand war' between 2/3 forces. lol!
Use check units around
Really, I can't meet with enemy heroes with full/good condition. perhaps make a duel place? (no creeps, and bounty if you won in the area)
I cant even stay alive in this game for only 3 minutes, there are creeps everywhere. Maybe you want to add a skill selection at the beginning. So that at least the hero could fight at the start.
What do you mean, "keep the shops clean?"
What kind of "points"?
PS: I just saw that the Spectral Assasin is frekin' imba. It killed all our heroes in late game XD.
About the duel area, erh. How made? Like heroes has to go there or heroes will teleport there in some time?
Whoever wrote that seems very dullYou suck!
-> So you're the only one not to seem to notice it?
Black Knight
Sindewin
Bandit Lord/Paladin with the grey hair/Paladin with the black hair
Attributes
• Starting points
• [dont know how fast your other heroes are] 300-320 (meaning moderately fast) MS
• 1.75-2.45 [balance your game and pick a good one] AS
• Stats
• [Primary] 15 str
• 10 agi
• 7 int
• Stats Add
• Last Level Points (?) PS: 35 levels
• 3 per level str
• 2 per level agi
• 1,5 per level int
Abilities
• 1st Ability - Black Ring: Creates a black ring around the caster which gradually grows beginning from 1 AoE and ending at 300/400/500/600/700 AoE. The caster is able to move. Creatures hit by the black ring will be damaged by 15/25/35/50/70 damage per second that they are still in the black ring. Note that it's a ring not a circle so if a creature stands still the ring will only hit him once because afterwards the creature is inside the ring. (If you understand what I mean) 100/125/150/175/200 mana. 1/1/1/1,5/1,5 casting time (while casting add a special effect) 40/40/35/35/30 cooldown
• 2nd Ability - Great Charge: Charges to the target unit while damaging units that it hits on the way. When it reaches target unit target gets double damage of the hit units. All units hit including the final target gain a buff which makes them attack #% faster but lose #% more hp for 1 minute. If a unit dies under effects of that buff the unit will become a shade which will fight for the caster for 20 sec. Charge hit damage 30/45/60/75/100 Final hit damage 60/90/120/150/200 Buff faster attack 5/5/5/10/10% Buff loss hp 5/5/10/15/25% Shade has 20/25/30/40/50 dmg and 250/350/450/550/650 hp
100/125/150/175/200 mana cost 0 casting time 30/30/25/25/20 cooldown
Note: This is probably more of a creep killing ability?
• 3rd Ability - Avenging Aura: In a 400/400/450/450/500 AoE all allies and self gain a 1/1/1.5/2/2.5 armor bonus and a 5/5/10/10/15% IAS. If an ally dies under effects of aura the Black Knight will gain a buff which gives him 250/300/350/400/500 more hp, 3/3/4/4/5 more armor, 5/10/10/15/20 more damage, a range attack (although only 300 range) which lasts for 20/20/25/25/30 seconds (it's sorta like Avatar). Avenging buff cannot occur more then once every 90,90,90,90,75 seconds. PASSIVE ABILITY
• 4th Ability (Ultimate) - Choke: While the caster channels the target unit is lifted up in the air (say to 200-250 hight) slowly (over about 7 seconds) while being lifted the target unit gets damage over time. once on the highest point the target stays there for some seconds while gaining a lot more damage over time, in highest point the caster no longer channels.
lifting damage 35/50/65 damage per second. high damage 70/100/130 damage per second for 2/3/4 seconds
200/225/250 mana cost channels for 7/7/8 seconds 90/90/75 cooldown